That didn't take long, now did it?
It's the next turn and we're getting everything ready. I was just notified that 20th Century and United Artists have declared peace. That's the thing with these idiot AI. They go to war and never take any land. I guess they are a little too evenly matched. The Tristar plan is to take land or die trying. We can also see Columbia has a movie set (brown border can be seen at bottom of screen) near the center, so they are growing. There is no time to waste.
Stay tuned for the invasion.
There are lots of troops everywhere and my biggest concern is MGM will buy an ally and we don't have the tech or gold to do the same. I hope that doesn't become the case. We used our Ninja on the mountain to dispatch a Santa that was on the outside. An actor was enslaved for the effort. (I think I might need to change enslaved to "hired" in an update.) I had already sent two actors up to start roading our way into MGM territory, but this is a bonus to start in the middle. I pushed our luck a little and attacked the John Kimble with our Ninja. We lost the Ninja but damaged Kimble. I'm going to wait one more turn. If we can eliminate these guards on the choke-point with Ninjas and Quarry bombs, we could build a movie set before declaring war.
It was a good production turn. We received a Crocodile, a Snowman, a Sopwith Camel and a Quarry Bomb. Soon we will add Knights to the list of characters that require no upkeep costs. Now you see him, now you don't. MGM pulled back one Kimble; I don't know why. With just the one there, I attacked with another Ninja but lost. We will use a Quarry bomb to finish him and occupy that tile. No picture is need as the Quarry Bomb is invisible and doesn't show up. He's gone, though, I assure you.
We occupy the square and war has still not been declared. I really had intended it to go by now, but rushing probably wouldn't help and Sun Tzu probably said something about adjusting your battle plans...
We have a Studio truck already there and it will build a set on the next turn.
I'm using our Crocodile, which has no nationality to recon the land. We don't want any failed airdrops that come from airdropping into the FOW and landing on sets, enemies or the water or whatever. Naturally, I just cursed us and the Croc did, in fact, land smack onto MGM's Set. One Croc lost. At least we have an idea where things are now for our next one.
TS Props has been built; now we just have to defend it. Next turn we will pay to rush the SAG and start a gate after that. In the meantime, troops will keep marching their way there. Now we'll move our attention to the right side of our territory...
Paratroopers away. I dropped 20 Brains in and MGM will formally declare next turn, no doubt. We have another 20 ready to go in the next wave. As well, I dropped one in the front and a Coffin was revealed. That means they are ahead in script reading and we can expect some Coffins to be dropped into our territory on a counter-attack. In that case, our next script to read will be Arachnophobia because we need some ground characters that can penetrate the high defense of the Coffins.
The time has come. If anyone may wonder why I have been so focused on war, it's because I aim to play Conquest or Domination Victory. Space race is only a last resort method to win for me. Warring is not easy as the AI is fairly evenly matched, at least with me. In order to meet the requirements for domination or conquest, I feel one must get an early start.
It's the next turn and we're getting everything ready. I was just notified that 20th Century and United Artists have declared peace. That's the thing with these idiot AI. They go to war and never take any land. I guess they are a little too evenly matched. The Tristar plan is to take land or die trying. We can also see Columbia has a movie set (brown border can be seen at bottom of screen) near the center, so they are growing. There is no time to waste.
Stay tuned for the invasion.
Spoiler :
There are lots of troops everywhere and my biggest concern is MGM will buy an ally and we don't have the tech or gold to do the same. I hope that doesn't become the case. We used our Ninja on the mountain to dispatch a Santa that was on the outside. An actor was enslaved for the effort. (I think I might need to change enslaved to "hired" in an update.) I had already sent two actors up to start roading our way into MGM territory, but this is a bonus to start in the middle. I pushed our luck a little and attacked the John Kimble with our Ninja. We lost the Ninja but damaged Kimble. I'm going to wait one more turn. If we can eliminate these guards on the choke-point with Ninjas and Quarry bombs, we could build a movie set before declaring war.
Spoiler :
It was a good production turn. We received a Crocodile, a Snowman, a Sopwith Camel and a Quarry Bomb. Soon we will add Knights to the list of characters that require no upkeep costs. Now you see him, now you don't. MGM pulled back one Kimble; I don't know why. With just the one there, I attacked with another Ninja but lost. We will use a Quarry bomb to finish him and occupy that tile. No picture is need as the Quarry Bomb is invisible and doesn't show up. He's gone, though, I assure you.
We occupy the square and war has still not been declared. I really had intended it to go by now, but rushing probably wouldn't help and Sun Tzu probably said something about adjusting your battle plans...
We have a Studio truck already there and it will build a set on the next turn.
Spoiler :
Spoiler :
I'm using our Crocodile, which has no nationality to recon the land. We don't want any failed airdrops that come from airdropping into the FOW and landing on sets, enemies or the water or whatever. Naturally, I just cursed us and the Croc did, in fact, land smack onto MGM's Set. One Croc lost. At least we have an idea where things are now for our next one.
Spoiler :
Spoiler :
TS Props has been built; now we just have to defend it. Next turn we will pay to rush the SAG and start a gate after that. In the meantime, troops will keep marching their way there. Now we'll move our attention to the right side of our territory...
Paratroopers away. I dropped 20 Brains in and MGM will formally declare next turn, no doubt. We have another 20 ready to go in the next wave. As well, I dropped one in the front and a Coffin was revealed. That means they are ahead in script reading and we can expect some Coffins to be dropped into our territory on a counter-attack. In that case, our next script to read will be Arachnophobia because we need some ground characters that can penetrate the high defense of the Coffins.
Spoiler :
Spoiler :
Spoiler :
Spoiler :
The time has come. If anyone may wonder why I have been so focused on war, it's because I aim to play Conquest or Domination Victory. Space race is only a last resort method to win for me. Warring is not easy as the AI is fairly evenly matched, at least with me. In order to meet the requirements for domination or conquest, I feel one must get an early start.
Spoiler :