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Circle of War

Discussion in 'Civ5 - Map Scripts' started by Nercury, Oct 10, 2010.

  1. Nercury

    Nercury Warlord

    Joined:
    Aug 5, 2006
    Messages:
    126
    Location:
    Lithuania
    Play in a single continent that forms a circle with a sea in the middle.

    Map script can generate maps that contain very long mountain ranges, and many mountains. Due to the way it generates the circle, many random lakes can appear. Amount of lakes can be decreased with custom map option.

    Several things are guaranteed by this map script:
    • Multiple random paths around circle
    • Ability to circumnavigate the globe over the middle sea

    This map script uses default resource generator. You can select Temperature, Rainfall, Resources and reduce number of lakes.

    Changes in version 3:
    • Fix player distribution in circle (thanks to Sirian!)
    • Available on Steam Workshop
    Changes in version 2:
    • Avoid huge amounts of land with snow in arctic region
    • On smallest map, exit from middle sea to ocean was not always completely generated
    • Ensure there is a land near every sea resource at least 3 tiles away from it
    • Much smaller probability of unreachable tiles trapped inside mountain ranges
    • Multiple exits from middle sea can happen randomly now

     

    Attached Files:

  2. CYZ

    CYZ Toileteer

    Joined:
    Sep 29, 2010
    Messages:
    1,376
    Looks great!

    I especcialy like that there are a few channels to split continents. There's going to be some great D-day like invasions there. Going to try this one soon.
     
  3. CYZ

    CYZ Toileteer

    Joined:
    Sep 29, 2010
    Messages:
    1,376
    I've put this in the maps folder in my documents/mygames/civilizationv/maps

    Doesn't pop up in game though, am i doing something wrong?
     
  4. Nercury

    Nercury Warlord

    Joined:
    Aug 5, 2006
    Messages:
    126
    Location:
    Lithuania
    Installation instructions added ;)
     
  5. Baleur

    Baleur Prince

    Joined:
    Jul 9, 2010
    Messages:
    526
    Location:
    Qingdao, China
    Awesome!
     
  6. wenz

    wenz Scout

    Joined:
    Jul 11, 2004
    Messages:
    101
    Really nice map script, I like it!

    There seems to be a tendency to put most of the players on one hemisphere and city states on the other half-circle. Is this intentional, and how can I change that so they are more mixed together? Otherwise great job!
     
  7. Nercury

    Nercury Warlord

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    Aug 5, 2006
    Messages:
    126
    Location:
    Lithuania
    Yeah, I noticed it too. It seems like default Firaxis placement is buggy.
     
  8. Sirian

    Sirian Designer, Mohawk Games

    Joined:
    Dec 20, 2001
    Messages:
    3,654
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    Location:
    Pennsylvania, USA
    If you're using Biggest Landmass placement method while the script generates multiple large landmasses, this is probably the reason. Change regional division method from 1 to 2.

    - Sirian
     
  9. Nercury

    Nercury Warlord

    Joined:
    Aug 5, 2006
    Messages:
    126
    Location:
    Lithuania
    Changes in version 3:
    • Fix player distribution in circle (thanks to Sirian!)
    • Available on Steam Workshop
     
  10. resorcerer

    resorcerer Chieftain

    Joined:
    Apr 3, 2013
    Messages:
    75
    i like the squiggly channels on either side of the circle. it's a very mountainous map.
     
  11. bladex

    bladex Emperor

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    can you post just the LUA so i can drop it in maps folder?
     

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