Clayton2006
Chieftain
Is there anyway i can have a specific city in an empire build a specific unit but other cities in the empire cant by changing the game rules? 


Well, if this is a mod that has preplaced cities, you could make a city have an improvement that produces a unit every once in a while. Or you could make the city tile contain a resource needed to build the unit. Other than that, I can't think of another way.Is there anyway i can have a specific city in an empire build a specific unit but other cities in the empire cant by changing the game rules?![]()
) I was trying to get British cities in India to produce Indian units and Canadian cities producing Canadian units. Yet all be under the same civilization. Unfortunately I couldn't figure out a way either. If anyone does I'd be interested in hearing it too.
I believe there is a checkbox somewhere in the editor that for production the resource must be in the city radius, not just via trade routes. Saw this last night, playing the WH mod, IIRC. Then you could have an ordinary improvement/unit combo, but limited to cities with the resource, couldn't you?
And it sounds like improvements can autoproduce, but not be necessary for the selective production of units.Sadly, that checkbox is for Improvements only, not units.
-Oz

And it sounds like improvements can autoproduce, but not be necessary for the selective production of units.![]()
Isn't it so, that when you have wonder as condition.. building can only be built in the city where that wonder is.. or am i mistaken
Just have the improvment provide 1 culture, so if the French cities are captured it will be destroyed, and the invaders cannot build French unitsits ok if sorted it out ive just made an improvment which requiers a resource in its city radius and it produces a unit every 5 turns so if i have 3 french cities then all three of them have the resource in the borders and have the ability to build the improvment this works fine as i have game tested it