Cities and units

Clayton2006

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Is there anyway i can have a specific city in an empire build a specific unit but other cities in the empire cant by changing the game rules? :confused:
 
Is there anyway i can have a specific city in an empire build a specific unit but other cities in the empire cant by changing the game rules? :confused:
Well, if this is a mod that has preplaced cities, you could make a city have an improvement that produces a unit every once in a while. Or you could make the city tile contain a resource needed to build the unit. Other than that, I can't think of another way.
 
thanks for the reply and,thats the way i have it at the moment i have pre placed cities and improvments auto producing the units but it gives the civ an advantage really because they dont have to build anythin yet they still get autoproduced units.

the reason y i asked the question is that i been workin on a mod north america & europe vs new soviet union

i wanted cities eg. in germany,italy,spain,Uk to only be able to produce their main air fighter the eurofighter and cities in france and lower countires not able to build them

if i give the unit a specific resource and put it on the city i would have to disable all trade because it would get traded all over the EU and other cities would be able to build the units or wouldent i have to disable trade???
 
If I understand your question correctly, isn't it a simple matter of having different country/Civs allowed to build only certain units? On the Units tab in the editor this is simply a matter of specifying which Civs a unit is available to - no need to muck around with resources and automatic production.

-Oz
 
Hi Clayton, I wanted to do the same thing with the British Commonwealth in eric A's (need I say it again, AWESOME WW2 mod :) ) I was trying to get British cities in India to produce Indian units and Canadian cities producing Canadian units. Yet all be under the same civilization. Unfortunately I couldn't figure out a way either. If anyone does I'd be interested in hearing it too.

Having special resources adjacent to the city as phlegmak suggests sounds like a possible solution, however, I think if you put the resource within the boundaries of one city in your empire then every city connected to it by road, rail or airport will be able to produce the same unit. :(
 
oz

i can see were your coming from but i want to limit the mod to 3 civs as in real life this would happen the whole of EU would combine to be one country really and then you have north america and russia's new iron curtain


gary

i also have thought hard about how i could make this work but there isnt a way oh well,

thanks for your help anyway guys!
 
I believe there is a checkbox somewhere in the editor that for production the resource must be in the city radius, not just via trade routes. Saw this last night, playing the WH mod, IIRC. Then you could have an ordinary improvement/unit combo, but limited to cities with the resource, couldn't you?
 
I believe there is a checkbox somewhere in the editor that for production the resource must be in the city radius, not just via trade routes. Saw this last night, playing the WH mod, IIRC. Then you could have an ordinary improvement/unit combo, but limited to cities with the resource, couldn't you?

Sadly, that checkbox is for Improvements only, not units.

-Oz
 
And it sounds like improvements can autoproduce, but not be necessary for the selective production of units.:(

Sadly true. The closest you can come is to require a resource within the improvement's locale for said improvement to be built, then require that or another resource to produce the unit ...

... Which doesn't sound very close to what you want to do at all. :(

-Oz
 
Hi Clayton, I think I have a possible solution to your problem. Its relatively complicated. You'll basically have to go around the world to get in the back door, so to speak.

This is basically what you would need to do:

1. For each unit that you wish to produce, create a specific city improvement that auto-produces it.

2. Set the toggle on each and every unit producing improvement so that if you build it, it will replace all other unit producing improvements in the city.

NEXT....

3. Give each and every unit producing improvement THREE required conditions in order to produce it. First a city producing it must have a culture specific resource within its radius. Second a civilization producing the improvement must possess a specific type of Government. And third the civilization must possess a specific wonder.

For example: German cities will possess the German resource and be able to produce German units. French cities will possess the French resource and be able to produce French units. Only the Civilization NATO will possess the NATO form of government and the NATO wonder and therefore only cities belonging to the civilization NATO AND possessing the German resource will be able to produce German, NATO unit producing improvements.

In order to produce any NATO units, the USSR would have to change governments, capture a city belonging to a NATO culture and capture the one city containing the NATO wonder.

That's the best way I can think of and the closest I can come to doing what we both want to do.
 
awwww rite thanks ill give that idea a go and i dont mind doing anythin that takes time aslong as i get the scenario as real as possible its no problem ive nearly finished it now all i need to do is the civpedia icons and text and thats about it really.
 
You can simplify it a bit by having the auto producing building provide culture. Because, unless I'm mistalen, culture providing building are destroyed when the city is captured.
So if USSR capture it, the building will disappear, and USSR will not be able to produce the unit
 
Isn't it so, that when you have wonder as condition.. building can only be built in the city where that wonder is.. or am i mistaken
 
Isn't it so, that when you have wonder as condition.. building can only be built in the city where that wonder is.. or am i mistaken

Darn!! You are right AncientOne. I just checked it out in game. :(

SOLUTION: Make the NATO wonder place a special improvement in every city on the map. Make this improvement one of the requirements for building NATO unit producing improvements.

So that no other Civ can produce this improvement, make the improvement dependent upon the wonder. For instance:

NATO wonder produces NATO improvement in every NATO city. In order to build the NATO improvement one must have the NATO wonder.

If you want, you could make each city build a NATO improvement before it can produce units if you want to add another twist to things.
 
its ok if sorted it out ive just made an improvment which requiers a resource in its city radius and it produces a unit every 5 turns so if i have 3 french cities then all three of them have the resource in the borders and have the ability to build the improvment this works fine as i have game tested it
 
its ok if sorted it out ive just made an improvment which requiers a resource in its city radius and it produces a unit every 5 turns so if i have 3 french cities then all three of them have the resource in the borders and have the ability to build the improvment this works fine as i have game tested it
Just have the improvment provide 1 culture, so if the French cities are captured it will be destroyed, and the invaders cannot build French units
 
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