Oh, well, I was only interested in CiD, but maybe it's for the best. I've changed language back to english, installed CPP again without EUI, and your lattest CiD without EUI support, to get the real experience. I've checked again and some issues are the same: * On trade routes available, disease from and to the city is reversed. Also, maybe not your responsibility, but I cannot order by Faith spread. * Despite what you say about manors, I only see +1 culture and +1 Defense to city, both in civilopedia and in the city menu hovering over the building. * AI is only building 1-3 cities for each civ. I think high population cities suffer more diseases and that I can get more building wide, but maybe it's just me, meanwhile AI is building super-tall, even when picking Progress. You were right pointing this mod to me before, it's just what I missed in CPP (or Balance of Power, or whatever name it gets now). The crime system makes building choice matter. A lot. The health system makes rivers relevant again (why not also lakes?). More realistic. Sadly, I couldn't try colonies yet.