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Cities research tech, rather than empires

Discussion in 'Civ5 - General Discussions' started by NickyVladimir, Oct 28, 2010.

  1. NickyVladimir

    NickyVladimir Chieftain

    Joined:
    Oct 11, 2010
    Messages:
    9
    This is a suggestion mainly aimed at making science research more interesting and balanced. The idea is that, instead of the player choosing one tech to research for his whole empire, he can research a different tech in each city. The choice of what to research would be separate from the production choice; for example if I am Egypt, Thebes might be producing a Spearman and researching Philosophy at the same time.

    Of course, only a couple techs are usually available to research at any moment, so what happens if you have more cities than available techs? For this case, a city should be able to direct its science toward improving the efficiency of agriculture(food), industry or communication(culture). This is analogous to a city producing wealth or research when it doesn't have anything useful to build.

    There are two main benefits I see from this idea. First, it would reduce the effect that huge empires tend to race ahead in research ... as long as you have two or three big science cities, adding more cities to your empire won't substantially speed up research. Also, it would allow more customized science improvements, which add science to certain types of research. For example, a Hospital might speed up biomedical-related tech research, but not other types.

    What do you all think?
     
  2. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    27,225
    Location:
    Sydney
    Would the research results only apply to the city that has researched it? That is, if one city researched Sailing, to pick an example, would all cities benefit from that technology, or just the one city?

    If only the city would benefit, it would seem unrealistic. If all cities would benefit, it would seem a rather redundant system without some sort of modifier to give you an advantage to splitting up research (why take double the time to access two techs when you could have one in half the time?).

    It sounds like this could be worked into a nice idea, though.

    A Civ philosophy point though- empire wide research reflects the empire based nature of the game, rather than the city based nature. Is it good to change this focus for science?
     
  3. Slowpoke

    Slowpoke The Mad Modder

    Joined:
    Sep 30, 2010
    Messages:
    1,321
    There was some game that had something similar... was it master of orion? Basically teching worked such that teching several techs at once was the fastest, but you could pool everything into one tech if you absolutely needed it right then.
     
  4. CivMyWay

    CivMyWay Warlord

    Joined:
    Mar 7, 2009
    Messages:
    218
    I think the most realistic approach would be this:
    - each city researches individually at the start.
    - when they discover something it diffuses out to the other cities over X turns. (X changes based on transportation infrastructure etc).
    - After Y discovery, cities near each other research tech.
    - After Z discovery (maybe telegram communication) then the civ shares tech.
    - After B, allied civs can share tech development.
    - After the Internet, allied civs (get a shared tech bonus)
     

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