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Citizen Slots - ?

Discussion in 'Civ6 - General Discussions' started by varus, Nov 20, 2016.

  1. varus

    varus Prince

    Nov 3, 2005
    What are they for? I realize that certain buildings in a district increase the number of citizens that can "work" there, but on the citizen management screen adding them to the district doesn't seem to have any effect.

    What's the point of a citizen "slot" in any given district? Does it generate resources and I'm just not noticing it? Does it count as a housing point? Does a citizen without a slot get some sort of penalty?
  2. alpaca

    alpaca King of Ungulates

    Aug 3, 2006
    These are similar to specialists from earlier titles. On the city management screen, you can click on your district to change the number of citizens working there instead of on tiles. An engineer in the industrial district for example generates 2 cogs and some great engineer points. Maybe specialist slots would have been a less confusing name, and the UI for adding them isn't very clear, either.
  3. aguliondew

    aguliondew Prince

    Jul 16, 2012
    The amount of citizens that can be in a district is determined by the amount of building in it. The buildings give extra citizen slots and great person points but the citizens working the district do not give great person pts. Housing is determined by the yields of the builds for that distict.

    Examples of builds:
    Harbor district - lighthouse: 1 food/gold/housing/great admiral pt,
    Encampment district- barrack/stable: 1 production/housing/great general pt,
    Commercial districts - market: 3 gold 1 great merchant pt.

    Yields for citizen slot in each district.
    1. Campus - 2 science
    2. Holy Site - 2 faith
    3. Theater Square - 2 culture
    4. Encampment - 1 culture 1 production
    5. Harbor - 2 gold 1 science
    6. Commercial - 4 gold
    7. Industrial - 2 production

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