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City 6, sechs, seis, sex, six...

Discussion in 'Team Kazakhstan' started by Sommerswerd, Mar 14, 2009.

  1. Sommerswerd

    Sommerswerd I never yielded

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    This the land where our sixth city will be...
    Spoiler :

    We have two settlers currently under construction, so we need to get the discussion going on the placement of this city.

    We need ideas for location and a name for the city. Two ideas enter... One idea leaves!!! Can you digg it?:cool:
     

    Attached Files:

  2. Herviov

    Herviov Chieftain

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    1) Iron city on the tundra spot (NE of fish) - Atyrau (Caspian sea coastal city)

    2) Gold city on the grassland NW of Gold - Shymkent (Most upstream city on the Syr Darya river that is located in Kazakhstan)
     
  3. Kaleb

    Kaleb Deity

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    The iron city should be on the hill S of the iron IMO. Getting the iron quicker is more important than growing the city, working the mined iron will also mean we can quickly get a Granary.
     
  4. Indiansmoke

    Indiansmoke Deity

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    Thats an interesting point...we get fur and immidiate access to iron...but we lose 3 sea tiles and have 9 instead of 12 total...hmm, lets think anout this...
     
  5. Provolution

    Provolution Sage of Quatronia

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    I got a Boratesque name for this:

    "Sexitime"
     
  6. mikotian

    mikotian Warlord

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    I think Kaleb is right. It would still be a decent city, and getting the iron ASAP should be our priority.
    We can found a gold/corn city to the north later.
     
  7. damnrunner

    damnrunner Emperor

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    It would be good to do some exploring 1st - it might be hard to found a decent corn/gold city with all those mountains.

    Also if we are going to build the national wonder that gives water tiles +1 production - we really should try to maximize the amount of water for the city.

    If we bring along the missionary I think we will get iron fast enough.

    Also getting fish right away from a WB built in Aktua would let the city grow really fast.

    course we could also switch to CS and run a artist - but i think that is not a great idea.
     
  8. Sommerswerd

    Sommerswerd I never yielded

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    I like the hill location best for the iron city, Fur is a nice plus.:)
     
  9. Provolution

    Provolution Sage of Quatronia

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    I say we go for tundra spot if we plan for Moai Statues there.
     
  10. Kaleb

    Kaleb Deity

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    3 water tiles in total, but only 1 coastal tile. The ocean squares will only be 2:food:1:hammers:1:commerce: with Moai so nothing worth crying about.

    On the hill we get (with Lighthouse and Moai):
    1 Coastal Fish (6:food:1:hammers:3:commerce:)
    6 Coastal Tiles (2:food:1:hammers:3:commerce:)
    2 Ocean Tiles (2:food:1:hammers:1:commerce:)
    3 Plains (1:food:1:hammers: unimproved)
    4 Grassland (2:food: unimproved) 3 w/forest
    1 Grassland Hill w/1 Iron (1:food:5:hammers:)
    2 Tundra Hill 1 w/Fur 1 w/forest
    1 Tundra

    On the tundra we get (with Lighthouse and Moai):
    Coastal Fish
    7 Coastal Tiles
    5 Ocean Tiles
    4 Plains
    1 Grassland w/forest
    1 Grassland Hill w/1 Iron
    1 Tundra Hill

    So the main thing we gain with the tundra spot is 1 Coastal tile and lots more Ocean tiles and a plain. Maoi is best when you have coastal tiles to use.
     
  11. mikotian

    mikotian Warlord

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    as for names, for what it's worth,

    Almaty (the capital), Karagandy, and Shymkent are some of the biggest cities in Kazakhstan.

    I personally like Shymkent-- just rolls off the tongue :)

    EDIT:
    From Wikipedia:

    Shymkent was founded in the 12th century as a caravanserai to protect the Silk Road town of Sayram, 10km to the east. Shymkent grew as a market center for trade between nomads and the settled people. It was destroyed several times: by Genghis Khan, soldiers from the souther Khanates, and by nomad attacks. Once part of the Khanate of Kokand, it became part of the Emirate of Bukhara in 1810 and was then annexed by the Russian Empire in 1864. It was renamed Chernyaev in 1914 and renamed Chimkent in 1924.

    The name of the city came from two words, Shym meaning turf, and Kent meaning city. Shymkent and Chimkent have identical translations in Kazakh and Uzbek, respectively.

    After Kazakhstan gained independence, the city was renamed to its original name Shymkent in 1993 as part of the government’s campaign to apply Kazakh names to cities. This created an ambiguity in the city's name in the Russian language. (The formal spelling of Шымкент (Shymkent) as codified in Kazakhstan's Constitution goes against the Russian spelling rules of never having the letter ы follow the letter ш. As a result, the new name Шымкент (Shymkent) is used only in Kazakhstan, while Russia and some other countries using Russian language keep using the original Uzbek spelling Чимкент (Chimkent).
     
  12. Kaleb

    Kaleb Deity

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    I think we could call the corn-gold city Almaty as it's in a spot where we might want to relocate our capital to later... or perhaps we could just rename it to Almaty (if and) when we decide to move the capital there
     
  13. cav scout

    cav scout The Continuum

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    I agree with both. I could also go for Almaty for the commerce city but Atyrau is perfect for the fish city.
     
  14. Indiansmoke

    Indiansmoke Deity

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    @ Kaleb...city 6 on hill is a better overall city as it will have some more cottages as well...but then the other city to the west will be worst...

    I am Ok with both options hill or tundra, both have plus and minuses.
     
  15. Provolution

    Provolution Sage of Quatronia

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    This will be a long game, so there is no need to have wasteful practices on the tilegrid. Oskemen was bad enough as we lost 2 tiles there. In principle, each and every single tile should be used, and each city specialized. I would also like to see the gold-fur city to be a specialized commerce city with no detractions.
     
  16. classical_hero

    classical_hero In whom I trust

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    Definitely the Iron, so we have a choice between two tiles. I am leaning towards the tundra spot due to the fact that we can get anothr good city to the west and thus it would be btter to get that spot.
     
  17. Indiansmoke

    Indiansmoke Deity

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    BTW we need to scout the coast west of Iron city....there might be another seafood there which could change our plans completely.
     
  18. Kaleb

    Kaleb Deity

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    We're not really taking much off from the city spot further west. All we would be really missing out on is a few ocean tiles, which really aren't that great even with Moai.

    A tile is only 'lost' if the city has a real hope of being able to use the tile. Simply having a tile in a BFC doesn't help you unless the city will have enough food to be able to work the tile. The only tile we 'lost' with Osk is the grassland river tile.
     
  19. Sommerswerd

    Sommerswerd I never yielded

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    I agree with :king:. Also whales are not a particularly valuable (1:food:) resource, they take too long to be able to improve (Optics) and then they become obsolete. I dont think we should found a city based on the presence of whales.
     
  20. Sommerswerd

    Sommerswerd I never yielded

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    I agree.:) We will wait until :king: or Cavscout or NECESSITY forces a poll on the next city location. We will wait another 48 hours for the city 6 location poll. Hopefully this is acceptable to all team-mates...:goodjob:
     

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