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City Annex - Is it a Wonder or a new improvement?

Discussion in 'Civ5 - General Discussions' started by Mercade, Aug 7, 2010.

  1. Mercade

    Mercade the Counsellor

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    In this screenshot there is a city annex to Nottingham taking up a whole tile.

    Some 10 buildings are grouped around two central axis with a round square :mischief: in the middle. There is a church like building on the right side, and a monument of sorts at the top of the axis. It seems a bit like an observatory with the round roof and the opening for the telescope, but there's no real explanation why an observatory should have such a support structure.

    It does not look at all like the trading posts that we've seen all over the place. At least I couldn't find this on Arioch's site or anywhere else. I doubt a wonder would take up a whole tile, so ... what is it?

     
  2. Azazell

    Azazell Prince

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    This is from my screen, nice! :). This improvement is a Academy (Great Scientist)
     
  3. Schuesseled

    Schuesseled Deity

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    okay clever clogs what does it do.

    (assuming this person is being factually correct, then that means the park ariochIV identified is likely an improvement by the gr artist.)
     
  4. flaming_iles

    flaming_iles Warlord

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    Thanks :D

    Do you know if this is a tile improvement (like farm, trade post), or a city building?
     
  5. Johnny Be

    Johnny Be Warlord

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    Does it use the hex? Or it's just a visual overlay?
     
  6. Tomice

    Tomice Passionate Smart-Ass

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    An overlay would be strange, as you couldn't easily see what's beneath it, so I guess it replaces the farm or whatever was there before.

    It seems like a nice new mechanic, also remember that forts are now built by great generals.

    There are some questions for you, Azazell, as you clearly have played the game:

    1) Is the great person consumed when it builds the improvement?
    2) Is it possible to pillage these valuable tiles (in one single turn)?
    3) What is the special improvement for the great merchant? We already have trading posts!
     
  7. Tylerryan79

    Tylerryan79 Emperor

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    He has his own thread, he's posted a link to 100 in game pics, and has a preview. He was a tester.
     
  8. Schuesseled

    Schuesseled Deity

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    i wasn't calling him a liar.
     
  9. Mercade

    Mercade the Counsellor

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    Based on new screenshots by Azazell, this post describes exactly what each Great Person does.

    Indeed the Great People can now all build a Special Improvement that gives
    - Culture (Landmark Improvement by Gr.Artist)
    - Gold (Custom House Improvement by Gr.Merchant)
    - Science (Academy Improvement by Gr.Scientist)
    - Defence (Citadel Improvement by Gr.General)
    - Production (Manufacturing Improvement by Gr. Engineer).

    It does expend (destroy) the Great Person in the process. Each Great Person can also start a Golden Age and each has another special ability; see the post.
     
  10. Tomice

    Tomice Passionate Smart-Ass

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    Thx! Do you already know if landmark improvements can be pillaged? Didn't see that info.
     
  11. Mercade

    Mercade the Counsellor

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    The civilopedia part on great persons doesn't say that. I can imagine that if they're pillageable (and everything is destructable, so why not) that might take multiple turns, like with towns in Civ4, but nothing is confirmed. Could also be that their fate is linked with the city they belong to, although a Citadel (fortress) isn't necessarily linked to a city.
     
  12. Schuesseled

    Schuesseled Deity

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    it would really suck if you built one of these awesome tile improvements, and then discovered oil underneath.
     
  13. Tomice

    Tomice Passionate Smart-Ass

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    Smart and important thought, I hope the devs thought about it. then again, the chance is not too high, so it might not happen often. Not sure what you could do against it? An elegant solution would be to give you back the GP that built it: "Mr. President, we've found oil under our academy! Do you want to relocate it?"



    On a related topic, I might have found a solution for the pillaging problem:
    We know from several previews that pillaged improvements are still visible as smoking ruins (like the city ruins in civ4). So while your workers can't build them from scratch, they might be able to repair them.

    I really like the idea of repairing tile improvements, automated workers could do it without you having to fear they build crap.
     
  14. stealth_nsk

    stealth_nsk Deity

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    If resources depend on the land, you could find some "safe" land. If, for example, the only resource which could be found in grassland is Horses, it's quite safe to build these improvements there after researching of Animal Husbandry.
     
  15. Mercade

    Mercade the Counsellor

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    That's a very elegant solution for needing to relocate your Special Improvement because there's an important resource below it. To avoid "abuse" for relocating such buildings too frequently, they could add a price to it (relocation cost), only allow the GP to reappear if you're building a resource improvement, or only allow the GP to make his special improvement again and not perform his other special mission.

    I seem to recall from one of Azazell's screenshots that repairing is listed among the (medical) promotions, so repairing improvements may well be possible.
     
  16. Souron

    Souron The Dark Lord

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    A simple solution could be to make all specialist improvements grant access to the resource they sit on. Or all resources that your civ can currently otherwise build an improvement to access.
     
  17. bjbrains

    bjbrains Man of U-235

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    Souron's solution seems the simplest/most effective, especially since you now can build improvements on all resources you can see right away (exception: offshore oil).
     
  18. Mercade

    Mercade the Counsellor

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    What do you mean with "can build improvements on all resources you can see right away"? You still need a certain tech to be able to see a resource, and you need a tech to build an improvement on a resource.
     
  19. bjbrains

    bjbrains Man of U-235

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    I meant that all resources that aren't visible from the start (namely strategic resources) come after or at the same time as their respective improvements, with the exception of offshore oil. Sorry for not being clear.
     
  20. AriochIV

    AriochIV Colonial Ninja

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    The Academy is an improvement created by sacrificing a Great Scientist, and it adds +5 Science to the tile yield. Each of the Great Person types has a unique improvement that it can create.

    In the new system, when you Pillage a tile improvement, it isn't destroyed, but stays on the tile in a "pillaged" state. So it's possible that a Worker may be able to repair it.
     

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