IsabelBraganca
Warlord
I am trying to figure out how city bombardment works. There are two good sources that had helped me out:
That's what I have found out so far:
I took a look in the combat.log file but there aren't all the relevant information there. I took notes and then merged them with the data from the log file. I plotted with the data the graph below. Note: I have only dealt with medieval walls in my current game.
- https://forums.civfanatics.com/resources/city-combat.27737/
- https://forums.civfanatics.com/threads/hans-lemurson-figures-out-the-combat-formula.606147/
That's what I have found out so far:
- The district damage modifier depends on the garrison health: -1 per 20 health lost.
- The bombardment damage is divided between wall and garrison. This division depends on the wall health.
- The log file has the garrison damage but not the wall damage.
- It's better for the melee attack first if it can ignore walls (siege tower or Akkad). The melee will diminish the garrison health and the siege units will deal a greater damage to the wall.
I took a look in the combat.log file but there aren't all the relevant information there. I took notes and then merged them with the data from the log file. I plotted with the data the graph below. Note: I have only dealt with medieval walls in my current game.