I'm relativley knew to Civ4, but played Civ1 for years.
I have a couple of questions for those that know about building in cities. First, do you build a Grocer in a city that doesn't have those 4 resources (bannanas, Spices, etc) within their resource area? or does that bonus for those resources apply to any city (i.e. if you have one Bannana in your nation, then every city with a Grocer gains +1 health?). If you don't have any of those things, is the +25% to commerce worth the cost of the Grocer? Same sort of question for the harbor if you don't have those resources...
Second - when you have built all the buildings in a city that you can build do you generally start producing wealth, culture, research or military units? How do you decide what to do? I've had that "problem" in one game where I had a few cities way away from where my combat front was, and the city was quite large.
I know these decisions are really dependent on the strategic situation at the time, but in general, how do you decide what to do?
I have a couple of questions for those that know about building in cities. First, do you build a Grocer in a city that doesn't have those 4 resources (bannanas, Spices, etc) within their resource area? or does that bonus for those resources apply to any city (i.e. if you have one Bannana in your nation, then every city with a Grocer gains +1 health?). If you don't have any of those things, is the +25% to commerce worth the cost of the Grocer? Same sort of question for the harbor if you don't have those resources...
Second - when you have built all the buildings in a city that you can build do you generally start producing wealth, culture, research or military units? How do you decide what to do? I've had that "problem" in one game where I had a few cities way away from where my combat front was, and the city was quite large.
I know these decisions are really dependent on the strategic situation at the time, but in general, how do you decide what to do?