buck beach
Prince
Is there anyway to destroy your own cities building once constructed. I'm trying to better management my resources.
OK, so I'll need your input here; where else should I put the information that converter buildings DO NOT consume the input resources, and any such resource can be used in an infinite number of different buildings? Every time someone gets this wrong, I try harder to bring this message home - through manual, through in-game hints... Where else and how should I inform players about it?
My question still stands - as this occurs again and again, the concept seems to be counter-intuitive. I really wonder how I can make it more obvious.
Well not sure, but, let me try to explain my confusion by using coal. Coal is necessary for 7 production buildings with the Brick Kiln using two to produce Masonry Materials. So since building do not consume resources, can I build each building in a city if I have a total of two Coal and can I do this for all my cities without limitations (aside from population and other advanced techs). I know I can't but not why not if the resource is not consumed? I have 8 coal and 8 Iron and I have 8 Steel Mills and can't build another, this is not hard to understand but apparently the resources are used or consumed. But as to my original issue of wanting to relocate one of these Mills (for whatever the reason) I do understand it is not possible.
Afraid I am showing my mental capacity limit here.
My question still stands - as this occurs again and again, the concept seems to be counter-intuitive. I really wonder how I can make it more obvious.
But as to my original issue of wanting to relocate one of these Mills (for whatever the reason) I do understand it is not possible.
Well not sure, but, let me try to explain my confusion by using coal. Coal is necessary for 7 production buildings with the Brick Kiln using two to produce Masonry Materials. So since building do not consume resources, can I build each building in a city if I have a total of two Coal and can I do this for all my cities without limitations (aside from population and other advanced techs).
But the "mental" problem still exists. People in my age knows that ressources seldom are infinite and most often only can be used for a limited number of purposes/quantities. You will seldom find above working in the real world......
P.s.: By a second thought. It might be the word "consumes", that set a limit for our fantasy. Maybe a word as "needs" would set our fantasy free
Fx: Canned Food Factory:
Consumes 2 Fish and Iron
Produces Canned Food
Could be:
Need 2 fish and Iron
Produces Canned Food.
Or maybe add info about how this works in the starting advices. Then players will see it (and hopefully read it too) from time to time.
Can't check right now, but is this info currently visible in the civopedia entries for buildings that use resources?OK, so I'll need your input here; where else should I put the information that converter buildings DO NOT consume the input resources, and any such resource can be used in an infinite number of different buildings? Every time someone gets this wrong, I try harder to bring this message home - through manual, through in-game hints... Where else and how should I inform players about it?