Aeon221
Lord of the Cheese Helmet
Really glad to hear that the Panzer General I knew and loved is the intellectual backstop for the combat system in the new Civ.
I am kind of worried about having one, and only one, defender in a city. It seems like either cities would be ridiculously easy to capture, or they'd be impossibly strong. Either way, it'd be impossible to reinforce the city while it's under attack -- and that's irritating.
Might be a good idea to give bonuses to city defenders based on what friendly units are adjacent, and maluses for each adjacent enemy unit (beyond the first one, of course). So, instead of cities being a one and done fight (or a series of units ramming into a stronger foe and dying), you've got a succession of fights to break or maintain a siege. Creates interesting tactical opportunities while still being intuitive enough for the casual player to figure out.
I'm also somewhat worried we'll end up with the focused fire nightmare of Civ3, where arty/planes ruled the day with their no risk engagement capabilities. Hopefully there will be some sort of limitation in place to make them less effective or difficult to spam.
I also hope we'll get to see some of the limited visibility terrain effects from PG, and maybe even some localized weather! Muddy terrain tiles, snow storms over a city preventing movement and suchlike could be very exciting.
All in all, extremely excited!
I am kind of worried about having one, and only one, defender in a city. It seems like either cities would be ridiculously easy to capture, or they'd be impossibly strong. Either way, it'd be impossible to reinforce the city while it's under attack -- and that's irritating.
Might be a good idea to give bonuses to city defenders based on what friendly units are adjacent, and maluses for each adjacent enemy unit (beyond the first one, of course). So, instead of cities being a one and done fight (or a series of units ramming into a stronger foe and dying), you've got a succession of fights to break or maintain a siege. Creates interesting tactical opportunities while still being intuitive enough for the casual player to figure out.
I'm also somewhat worried we'll end up with the focused fire nightmare of Civ3, where arty/planes ruled the day with their no risk engagement capabilities. Hopefully there will be some sort of limitation in place to make them less effective or difficult to spam.
I also hope we'll get to see some of the limited visibility terrain effects from PG, and maybe even some localized weather! Muddy terrain tiles, snow storms over a city preventing movement and suchlike could be very exciting.
All in all, extremely excited!