Txurce
Deity
My personal solution to the river/watermill problem is to move the 1from base river terrain to the Watermill, and remove the Watermill's river-adjacency requirement (so cities one/two tiles away could still build it). This idea met with resistance when I suggested it the first time, so I moved on to other priorities, but I still feel it would solve both problems. Any thoughts or opinions on this are welcome.
I like the idea of one type of each specialist for the National Epic. I added a culture multiplier to it so culture-victory focused players can improve the yield of Artists and Landmarks early in the game. I might replace this with the one-of-each-specialist idea though, I'll think about it for a while.
What's the river/watermill problem? Or is two problems? I ask because it's been a long time since I had any problem with either.
Regardless, by moving it from the river and making it the key to river gold you 1) make its name pointless and 2) force everyone with a river to build one.
Seek, which version?
from base river terrain to the Watermill, and remove the Watermill's river-adjacency requirement (so cities one/two tiles away could still build it). This idea met with resistance when I suggested it the first time, so I moved on to other priorities, but I still feel it would solve both problems. Any thoughts or opinions on this are welcome.
building in your oldest cities, it'll move on to the next oldest, even if it hasn't been founded yet. Researching a tech with the next
(the vids are fun to watch, he's really a good player).

1
.) Is there a way to emphasize riverside tiles even if their yields are "the same" as those not on a river?