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City displacement / deletion and citizens' movement

Discussion in 'Rhye's and Fall: Europe' started by PinkPallin, Feb 16, 2017.

  1. PinkPallin

    PinkPallin Chieftain Supporter

    Joined:
    Apr 23, 2004
    Messages:
    198
    Location:
    Northern Italy
    A feature I'd like to see in RFCE 1.5 is the ability to move an already founded city to a better spot, and to move population from city to city.
    It happened that people were forced to move, even emptying a city in order to found a new one.

    A way to implement it might be a new unit, the "resettler", that subtracts 2 or 3 population to the city and can be used either to found a new city or to add population to an existing city. Obviously this unit should cause some unhappiness, that lasts for say ten turns.
    The producing city is eventually destroyed when it comes to zero population, with some more unhappiness.

    On the other hand, conquerors when razing a city seldom killed all the inhabitants. For example, in 1162 Barbarossa razed Milan letting the people survive.

    This wouldn't need a new unit, just creating settlers (and maybe workers) when razing a city.
     
  2. gilgames

    gilgames Priest-King

    Joined:
    Apr 5, 2012
    Messages:
    701
    Location:
    Budapest, Hungary
    there were small discussion about it before. I would be happy if you would get a settler at razing a city for 2 turns. you rebuilt it or its destroyed. The resettler unit could be exploited...imo.
     
  3. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,936
    Location:
    Szeged, Hungary
    Yeah, it came up before.
    I'm not entirely opposed to it, but I have doubts if it would be good for gameplay.
     
  4. gilgames

    gilgames Priest-King

    Joined:
    Apr 5, 2012
    Messages:
    701
    Location:
    Budapest, Hungary
    If im not mist_ken i should h_ve _ time limit till 1OOO or 12OO _D. but we c_n try it _nd it would be good for pl_yers!
     

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