City Governer Question

captain chaos

Chieftain
Joined
Oct 9, 2003
Messages
20
Location
Canada
Hi,

I am running Civ 3 1.29f and I have had this question for a few weeks. I can enter the city governer options from the city view by pressing 'G'. I want to change the way city squares are utilized to emphasize production for example. So I click on emphasize production yes and leave the other boxes as NO.

When I leave the governers menu the new instructions have not been followed. If I double click the city square some resources might change but not in a usefull way. Ususally to maximize food production. I have read that the governer will follow his orders when an item is build or when the city size changes. I am not patient enough to wait for this and end up in micro-management all the time.

Help! How can I get the city governer to do what they are supposed to do right away?:mad:
 
I just right-click on the city and choose the option 'Contact governor'.

To get the citizens to always follow your 'preferences', you must have 'control citizen moods' checked. If that isn't checked, then only new citizens will follow your preferences (or when you have a border expansion). With 'control moods' on, then a white box is formed around the city size number (population).

Whenever there are changes to your civ (like gaining luxuries and luxury rate being changed), the citizens won't be changed until the NEXT turn. If you want the changes immediately (like firing entertainers because you now have more happiness in your empire), then you must go to ONE city and 're-turn' the governors on (they already are on, but tell it again-this tells the computer to refigure where your citizens should be) and then ALL cities with the governors on, will change.

Note: The governor isn't perfect. It will not totally maximize food in all situations, or maximize shields in all situations. If the city is already making 4 or more excess food, then it will start working some higher-shield (but lower food) tiles, even if there is more high food tiles available, and the governor very rarely will let you have less then 2 excess food/turn (unless you've reached a population barrier and the food box is full).

Also, with 'control moods', they like to use more entertainers than is needed.
What I do (later on in the game) is to use the 'control moods', but then get in the habit of checking the F1 screen every turn. Whenever I see a city with an entertainer (or specialist), then I will zoom into that city and see if I can change the entertainer into a specialist or (in the case of dense building and I ran out of tiles for that city to use) see if I could move citizens around from a nearby city to open up tiles for the other city to use.

I like the control moods only for the fact that it saves you from several disorders if you get hit with war weariness or suddenly lose a luxury...
 
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