City Governor Report: The Province Of Charon 1863

Dexter

Emperor
Joined
Sep 7, 2001
Messages
1,130
I apologise for taking so long to do this but I was just waiting to see what the final name for the province would be and to see if their would be an election.
Ok I have posted below all the city statistics for those who do not have MPG Civ2, unfortunately though I can't get any screenshots, if any one can help with this please do.
Finally, I want everyone to make helpful comments on my recommendations. Thanks:goodjob:

Khanbalyk
Population: 6 (3 Happy, 3 Content)
Food: 12 (Surplus 5)
Trade: 12
Tax: 9 Luxury: 9
Production:[/b] 4 (1 Support)
Current Improvements: Marketplace
Units In City: 1 Fortified Partisan
4 Howiters
3 Spies
1 Transport
1 Cruiser
Currently Building: Alpine Troop (11 turns left)
Recommended Next: Has a massive potential, my idea is to build a factory. Then we should head for an aqueduct to increase the city growth. The factory will probably be best built after the aqueduct though I'm not sure. Then maybe a freight?
Supplies: Wine, Oil, Gold
Demands: Copper, Dye, Coal


Aleppo
Population: 9 (4 Happy, 5 Content)
Food: 18 (5 Surplus)
Trade: 21
Tax: 16 Luxury: 15
Production:[/b] 8 (2 Support)
Current Improvements: Marketplace
Temple
Granary
Aqueduct
Harbor
Darwins Voyage (Wonder)
Units In City: 1 Fortified Alpine Troop
Currently Building: Factory (11 turns left)
Recommended Next: Maybe some freights then a bank to increase our countries wealth.
Supplies: Salt, Gold, Gems
Demands: Copper, Silver, Uranium


Kabul
Population: 7 (3 Happy, 4 Content)
Food: 14 (7 Surplus)
Trade: 15
Tax: 12 Luxury: 10
Production:[/b] 5 (1 Support)
Current Improvements: Marketplace
Units In City: 1 Fortified Alpine Troop
1 Cavalry
1 Battleship
Currently Building: Alpine Troop
Recommended Next: A Factory, Industralization is very important. Also an aqueduct for continued growth
Supplies: Dye, Wine, Hides
Demands: Uranium, Coal, Silk


Samarkand
Population: 6 (2 Happy, 4 Content)
Food: 12 (4 Surplus)
Trade: 15
Tax: 8 Luxury: 7
Production:[/b] 5 (2 Support)
Current Improvements: Temple
Colosseum
Coastal Fortress
Units In City: 1 Fortified Alpine Troop
Currently Building: Engineer
Recommended Next: A Factory, Industralization is very important. Also an aqueduct for continued growth, same as Kabul basically.
Supplies: Cloth, (Silver), Hides
Demands: Copper, (Gold), Uranium
Routes: Olympia Silver: +3 Trade


Karakorum
Population: 5 (2 Happy, 3 Happy)
Food: 12 (4 Surplus)
Trade: 10
Tax: 7 Luxury: 7
Production:[/b] 8 (3 Support)
Current Improvements: Marketplace
Aqueduct
Oracle (Wonder)
Units In City: None
Currently Building: Temple (1 Turn)
Recommended Next: A Mech. Infantry for defence then a factory for all the obvious reasons
Supplies: Silk, Spice, Gold
Demands: Copper, Dye, Coal


Nishapur
Population: 10 (3 Happy, 7 Content)
Food: 22 (Surplus 8)
Trade: 23
Tax: 12 Luxury: 11
Production:[/b] 7 (3 Support)
Current Improvements: Barracks
Library
City Walls
Colosseum
Harbor
Units In City: 2 Fortified Partisans
1 Cavalry
Currently Building: Aqueduct (9 Turn)
Recommended Next: A factory then maybe military units or a manufacturing plant
Supplies: Oil, Gems, Gold
Demands: Copper, Dye, Coal


Isle Of Shannon
Population: 2 (2 Happy)
Food: 4 (Surplus 2)
Trade: 10
Tax: 5 Luxury: 5
Production:[/b] 4 (1 Support)
Current Improvements: None
Units In City: 1 Fortified Rifleman
Currently Building: Temple (Change This)
Recommended Next: Stop building a temple and replace witha harbor then offshore platform.
Supplies: Spice, Oil, Silk
Demands: Dye, Gold, Wine


Basra
Population: 7 (4 Happy, 3 Content)
Food: 16 (0 Surplus)
Trade: 18
Tax: 13 Luxury: 13
Production:[/b] 3 (2 Support)
Current Improvements: Marketplace
Units In City: 1 Fortified Alpine Troop
Currently Building: Harbor
Recommended Next: Offshore platform and clear the forests around the city to help growth, the city will probebly need an engineer to do this.
Supplies: Spice, Gold, Beads
Demands: Copper, Dye, Uranium


Kashgar
Population: 9 (5 Happy, 4 Content)
Food: 20 (5 surplus)
Trade: 23
Tax: 18 Luxury: 16
Production:[/b] 3 (3 Support)
Current Improvements: Marketplace
Granary
Temple
Aqueduct
Harbor
Units In City: 1 Fortified Alpine Troop
Currently Building: Sewar System (39 turns)
Recommended Next:
Change the sewar system improvement and begin building a factory and offshore platform for better production.
Supplies: Dye, Silver, Beads
Demands: Coal, Silk, Oil


Bokhara
Population: 8 (5 Happy, 3 Content)
Food: 18 (7 surplus)
Trade: 20
Tax: 15 Luxury: 15
Production:[/b] 5 (2 Support)
Current Improvements: Marketplace
Temple
Units In City: 1 Fortified Alpine Troop
Currently Building: Aqueduct (1 Turn)
Recommended Next: A factory then a bank.
Supplies: Cloth, Oil, (Salt)
Demands: Copper Dye Coal
Routes: Fort Pornstar Salt: +2


Tabriz
Population: 10 (6 Happy, 4 Content)
Food: 20 (6 surplus)
Trade: 37
Tax: 28 Luxury: 27
Production:[/b] 9 (3 Support)
Current Improvements: Marketplace
Temple
Granary
Aqueduct
Harbor
Units In City: 1 Fortified Rifleman
Currently Building: Offshore Platform (10 Turn)
Recommended Next: A factory is deffinantly needed then a sewar system so the city can grow bigger.
Supplies: (Beads), Spice, Gold
Demands: Copper, (Dye), Coal
Routes: Athenae Silk: +4
Hippoville Hides: +3
Cornmaster Beads: +3



Xinjiang
Population: 8 (4 Happy, 4 Content)
Food: 16 (6 surplus)
Trade: 28
Tax: 14 Luxury: 14
Production:[/b] 8 (0 Support)
Current Improvements: Temple
Harbor
Offshore Platform
Units In City: 1 Fortified Rifleman
Currently Building: Aqueduct (1 Turn)
Recommended Next: First of all a factory then a marketplace, bank etc...
Supplies: Beads, Silver, (Spice)
Demands: Copper, (Gems), Uranium
Routes: Potopolia Spice: +3

I hope that's everything. As you can see I'm factory crazy:crazyeye: This is becuase as soon as cities have factories other improvements are quicker to build and that makes updating a city far quicker. I didn't bother with libraries as we have 0% science right now.
All ideas are apreciated, thanks.
 
Great work, Dexter! :goodjob: You might want to keep the city info in a sticky summary though so we always know where to find it and then a separate discussion thread where the rest of us can post our ideas and comments. But it is your own choice of course. :)

About the ques, I think we should focus on growth and happiness to get the most out of our current celebrations. This means building (rushing :D) temple, aqueduct and marketplace in all cities that don´t already have them and sewer system/bank in the larger ones. The rest looks fine to me. Again, great work! :)
 
Dexter:

This is a great job! I'm glad you decided to take over a province - though I didn't even realize that Charon Provice was so large! There will be more cities added as well - enough so that we may hvae to look into making it two provinces. Even if we do, you've got enough of a head start that you could probably handle both.

Your ideas on factories are well founded. I try to get them where I can as well and rush them when I'm able. These are still pretty new cities for us, so we'll have to work on them.

However, we are in a unique situation as Mr. Spice mentions. In celebration mode we are making some decent cash and trying to grow every city possible. There will be a fair amount of rushing items during this time, and for the most part things like aqueducts, sewer systems, harbors, temples and markets will take the priority.

I have all of your stuff written down now, and I'll get in everything possible as you mention (by the way - good spot in noticing Karakorum is undefended!). However, I may sneak in with some of the items I've listed and rush them where possible so your cities can grow!

Thanks again!
 
I too was surprised by the Karakorum defensive situation and suggest that we need to remedy it as soon as possible. What do people think about changing the temple to build a mech straightaway? I am unsure as to the presence of enemy units on that island and so don't know how pressing the need for defenders is. Of course eventually we won't need to ahve defenders in all our cities but for the time being then I think that defense should be a priority until we have "nullified" any "potential Roman or Mongol threat" in the course of our "peace-keeping" duties. ;)
 
I disagree, every city should have one defender at least. A ship can come through unseen and a unit can land and take the city in one turn. Of course we will have no trouble taking that city back again but a lot of improvements will be gone then and we will have lost a lot of population. So a defensive unit for every city is a necessity IMO.
 
Better than rushing a Mech Inf, is there a unit nearby we could "borrow" or even reassign to Karakorum's defense? that would negate the necessity of disrupting the build queue

Just realising that Kev has already played some turns, so he's taken care of this one way or another, so sort of silly to keep suggesting solutions :rolleyes:
 
If you want a screenshot just press Alt+Printscreen/SysRq. This copies the whole screen to your clipboard and you can paste it into MSpaint or any application to crop the picure down to size.
 
Originally posted by anarchywrksbest
If you want a screenshot just press Alt+Printscreen/SysRq. This copies the whole screen to your clipboard and you can paste it into MSpaint or any application to crop the picure down to size.

Unfortunately that only works if you don't have your printer connected and my dad won't let me unconnect ours:(


Thanks every one for the comments. I didn't realise we were trying to grow population as much as possible. Well then once we have got through the temples, market's etc then I deffinately suggest factories.
 
It doesn't matter if your printer is connected or not. My printer is connected and I'm pressing Alt+PrintScreen right now.

Alt+PrintScreenAlt+PrintScreenAlt+PrintScreenAlt+PrintScreen

...see
 
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