I apologise for taking so long to do this but I was just waiting to see what the final name for the province would be and to see if their would be an election.
Ok I have posted below all the city statistics for those who do not have MPG Civ2, unfortunately though I can't get any screenshots, if any one can help with this please do.
Finally, I want everyone to make helpful comments on my recommendations. Thanks
Khanbalyk
Population: 6 (3 Happy, 3 Content)
Food: 12 (Surplus 5)
Trade: 12
Tax: 9 Luxury: 9
Production:[/b] 4 (1 Support)
Current Improvements: Marketplace
Units In City: 1 Fortified Partisan
4 Howiters
3 Spies
1 Transport
1 Cruiser
Currently Building: Alpine Troop (11 turns left)
Recommended Next: Has a massive potential, my idea is to build a factory. Then we should head for an aqueduct to increase the city growth. The factory will probably be best built after the aqueduct though I'm not sure. Then maybe a freight?
Supplies: Wine, Oil, Gold
Demands: Copper, Dye, Coal
Aleppo
Population: 9 (4 Happy, 5 Content)
Food: 18 (5 Surplus)
Trade: 21
Tax: 16 Luxury: 15
Production:[/b] 8 (2 Support)
Current Improvements: Marketplace
Temple
Granary
Aqueduct
Harbor
Darwins Voyage (Wonder)
Units In City: 1 Fortified Alpine Troop
Currently Building: Factory (11 turns left)
Recommended Next: Maybe some freights then a bank to increase our countries wealth.
Supplies: Salt, Gold, Gems
Demands: Copper, Silver, Uranium
Kabul
Population: 7 (3 Happy, 4 Content)
Food: 14 (7 Surplus)
Trade: 15
Tax: 12 Luxury: 10
Production:[/b] 5 (1 Support)
Current Improvements: Marketplace
Units In City: 1 Fortified Alpine Troop
1 Cavalry
1 Battleship
Currently Building: Alpine Troop
Recommended Next: A Factory, Industralization is very important. Also an aqueduct for continued growth
Supplies: Dye, Wine, Hides
Demands: Uranium, Coal, Silk
Samarkand
Population: 6 (2 Happy, 4 Content)
Food: 12 (4 Surplus)
Trade: 15
Tax: 8 Luxury: 7
Production:[/b] 5 (2 Support)
Current Improvements: Temple
Colosseum
Coastal Fortress
Units In City: 1 Fortified Alpine Troop
Currently Building: Engineer
Recommended Next: A Factory, Industralization is very important. Also an aqueduct for continued growth, same as Kabul basically.
Supplies: Cloth, (Silver), Hides
Demands: Copper, (Gold), Uranium
Routes: Olympia Silver: +3 Trade
Karakorum
Population: 5 (2 Happy, 3 Happy)
Food: 12 (4 Surplus)
Trade: 10
Tax: 7 Luxury: 7
Production:[/b] 8 (3 Support)
Current Improvements: Marketplace
Aqueduct
Oracle (Wonder)
Units In City: None
Currently Building: Temple (1 Turn)
Recommended Next: A Mech. Infantry for defence then a factory for all the obvious reasons
Supplies: Silk, Spice, Gold
Demands: Copper, Dye, Coal
Nishapur
Population: 10 (3 Happy, 7 Content)
Food: 22 (Surplus 8)
Trade: 23
Tax: 12 Luxury: 11
Production:[/b] 7 (3 Support)
Current Improvements: Barracks
Library
City Walls
Colosseum
Harbor
Units In City: 2 Fortified Partisans
1 Cavalry
Currently Building: Aqueduct (9 Turn)
Recommended Next: A factory then maybe military units or a manufacturing plant
Supplies: Oil, Gems, Gold
Demands: Copper, Dye, Coal
Isle Of Shannon
Population: 2 (2 Happy)
Food: 4 (Surplus 2)
Trade: 10
Tax: 5 Luxury: 5
Production:[/b] 4 (1 Support)
Current Improvements: None
Units In City: 1 Fortified Rifleman
Currently Building: Temple (Change This)
Recommended Next: Stop building a temple and replace witha harbor then offshore platform.
Supplies: Spice, Oil, Silk
Demands: Dye, Gold, Wine
Basra
Population: 7 (4 Happy, 3 Content)
Food: 16 (0 Surplus)
Trade: 18
Tax: 13 Luxury: 13
Production:[/b] 3 (2 Support)
Current Improvements: Marketplace
Units In City: 1 Fortified Alpine Troop
Currently Building: Harbor
Recommended Next: Offshore platform and clear the forests around the city to help growth, the city will probebly need an engineer to do this.
Supplies: Spice, Gold, Beads
Demands: Copper, Dye, Uranium
Kashgar
Population: 9 (5 Happy, 4 Content)
Food: 20 (5 surplus)
Trade: 23
Tax: 18 Luxury: 16
Production:[/b] 3 (3 Support)
Current Improvements: Marketplace
Granary
Temple
Aqueduct
Harbor
Units In City: 1 Fortified Alpine Troop
Currently Building: Sewar System (39 turns)
Recommended Next:
Change the sewar system improvement and begin building a factory and offshore platform for better production.
Supplies: Dye, Silver, Beads
Demands: Coal, Silk, Oil
Bokhara
Population: 8 (5 Happy, 3 Content)
Food: 18 (7 surplus)
Trade: 20
Tax: 15 Luxury: 15
Production:[/b] 5 (2 Support)
Current Improvements: Marketplace
Temple
Units In City: 1 Fortified Alpine Troop
Currently Building: Aqueduct (1 Turn)
Recommended Next: A factory then a bank.
Supplies: Cloth, Oil, (Salt)
Demands: Copper Dye Coal
Routes: Fort Pornstar Salt: +2
Tabriz
Population: 10 (6 Happy, 4 Content)
Food: 20 (6 surplus)
Trade: 37
Tax: 28 Luxury: 27
Production:[/b] 9 (3 Support)
Current Improvements: Marketplace
Temple
Granary
Aqueduct
Harbor
Units In City: 1 Fortified Rifleman
Currently Building: Offshore Platform (10 Turn)
Recommended Next: A factory is deffinantly needed then a sewar system so the city can grow bigger.
Supplies: (Beads), Spice, Gold
Demands: Copper, (Dye), Coal
Routes: Athenae Silk: +4
Hippoville Hides: +3
Cornmaster Beads: +3
Xinjiang
Population: 8 (4 Happy, 4 Content)
Food: 16 (6 surplus)
Trade: 28
Tax: 14 Luxury: 14
Production:[/b] 8 (0 Support)
Current Improvements: Temple
Harbor
Offshore Platform
Units In City: 1 Fortified Rifleman
Currently Building: Aqueduct (1 Turn)
Recommended Next: First of all a factory then a marketplace, bank etc...
Supplies: Beads, Silver, (Spice)
Demands: Copper, (Gems), Uranium
Routes: Potopolia Spice: +3
I hope that's everything. As you can see I'm factory crazy This is becuase as soon as cities have factories other improvements are quicker to build and that makes updating a city far quicker. I didn't bother with libraries as we have 0% science right now.
All ideas are apreciated, thanks.
Ok I have posted below all the city statistics for those who do not have MPG Civ2, unfortunately though I can't get any screenshots, if any one can help with this please do.
Finally, I want everyone to make helpful comments on my recommendations. Thanks
Khanbalyk
Population: 6 (3 Happy, 3 Content)
Food: 12 (Surplus 5)
Trade: 12
Tax: 9 Luxury: 9
Production:[/b] 4 (1 Support)
Current Improvements: Marketplace
Units In City: 1 Fortified Partisan
4 Howiters
3 Spies
1 Transport
1 Cruiser
Currently Building: Alpine Troop (11 turns left)
Recommended Next: Has a massive potential, my idea is to build a factory. Then we should head for an aqueduct to increase the city growth. The factory will probably be best built after the aqueduct though I'm not sure. Then maybe a freight?
Supplies: Wine, Oil, Gold
Demands: Copper, Dye, Coal
Aleppo
Population: 9 (4 Happy, 5 Content)
Food: 18 (5 Surplus)
Trade: 21
Tax: 16 Luxury: 15
Production:[/b] 8 (2 Support)
Current Improvements: Marketplace
Temple
Granary
Aqueduct
Harbor
Darwins Voyage (Wonder)
Units In City: 1 Fortified Alpine Troop
Currently Building: Factory (11 turns left)
Recommended Next: Maybe some freights then a bank to increase our countries wealth.
Supplies: Salt, Gold, Gems
Demands: Copper, Silver, Uranium
Kabul
Population: 7 (3 Happy, 4 Content)
Food: 14 (7 Surplus)
Trade: 15
Tax: 12 Luxury: 10
Production:[/b] 5 (1 Support)
Current Improvements: Marketplace
Units In City: 1 Fortified Alpine Troop
1 Cavalry
1 Battleship
Currently Building: Alpine Troop
Recommended Next: A Factory, Industralization is very important. Also an aqueduct for continued growth
Supplies: Dye, Wine, Hides
Demands: Uranium, Coal, Silk
Samarkand
Population: 6 (2 Happy, 4 Content)
Food: 12 (4 Surplus)
Trade: 15
Tax: 8 Luxury: 7
Production:[/b] 5 (2 Support)
Current Improvements: Temple
Colosseum
Coastal Fortress
Units In City: 1 Fortified Alpine Troop
Currently Building: Engineer
Recommended Next: A Factory, Industralization is very important. Also an aqueduct for continued growth, same as Kabul basically.
Supplies: Cloth, (Silver), Hides
Demands: Copper, (Gold), Uranium
Routes: Olympia Silver: +3 Trade
Karakorum
Population: 5 (2 Happy, 3 Happy)
Food: 12 (4 Surplus)
Trade: 10
Tax: 7 Luxury: 7
Production:[/b] 8 (3 Support)
Current Improvements: Marketplace
Aqueduct
Oracle (Wonder)
Units In City: None
Currently Building: Temple (1 Turn)
Recommended Next: A Mech. Infantry for defence then a factory for all the obvious reasons
Supplies: Silk, Spice, Gold
Demands: Copper, Dye, Coal
Nishapur
Population: 10 (3 Happy, 7 Content)
Food: 22 (Surplus 8)
Trade: 23
Tax: 12 Luxury: 11
Production:[/b] 7 (3 Support)
Current Improvements: Barracks
Library
City Walls
Colosseum
Harbor
Units In City: 2 Fortified Partisans
1 Cavalry
Currently Building: Aqueduct (9 Turn)
Recommended Next: A factory then maybe military units or a manufacturing plant
Supplies: Oil, Gems, Gold
Demands: Copper, Dye, Coal
Isle Of Shannon
Population: 2 (2 Happy)
Food: 4 (Surplus 2)
Trade: 10
Tax: 5 Luxury: 5
Production:[/b] 4 (1 Support)
Current Improvements: None
Units In City: 1 Fortified Rifleman
Currently Building: Temple (Change This)
Recommended Next: Stop building a temple and replace witha harbor then offshore platform.
Supplies: Spice, Oil, Silk
Demands: Dye, Gold, Wine
Basra
Population: 7 (4 Happy, 3 Content)
Food: 16 (0 Surplus)
Trade: 18
Tax: 13 Luxury: 13
Production:[/b] 3 (2 Support)
Current Improvements: Marketplace
Units In City: 1 Fortified Alpine Troop
Currently Building: Harbor
Recommended Next: Offshore platform and clear the forests around the city to help growth, the city will probebly need an engineer to do this.
Supplies: Spice, Gold, Beads
Demands: Copper, Dye, Uranium
Kashgar
Population: 9 (5 Happy, 4 Content)
Food: 20 (5 surplus)
Trade: 23
Tax: 18 Luxury: 16
Production:[/b] 3 (3 Support)
Current Improvements: Marketplace
Granary
Temple
Aqueduct
Harbor
Units In City: 1 Fortified Alpine Troop
Currently Building: Sewar System (39 turns)
Recommended Next:
Change the sewar system improvement and begin building a factory and offshore platform for better production.
Supplies: Dye, Silver, Beads
Demands: Coal, Silk, Oil
Bokhara
Population: 8 (5 Happy, 3 Content)
Food: 18 (7 surplus)
Trade: 20
Tax: 15 Luxury: 15
Production:[/b] 5 (2 Support)
Current Improvements: Marketplace
Temple
Units In City: 1 Fortified Alpine Troop
Currently Building: Aqueduct (1 Turn)
Recommended Next: A factory then a bank.
Supplies: Cloth, Oil, (Salt)
Demands: Copper Dye Coal
Routes: Fort Pornstar Salt: +2
Tabriz
Population: 10 (6 Happy, 4 Content)
Food: 20 (6 surplus)
Trade: 37
Tax: 28 Luxury: 27
Production:[/b] 9 (3 Support)
Current Improvements: Marketplace
Temple
Granary
Aqueduct
Harbor
Units In City: 1 Fortified Rifleman
Currently Building: Offshore Platform (10 Turn)
Recommended Next: A factory is deffinantly needed then a sewar system so the city can grow bigger.
Supplies: (Beads), Spice, Gold
Demands: Copper, (Dye), Coal
Routes: Athenae Silk: +4
Hippoville Hides: +3
Cornmaster Beads: +3
Xinjiang
Population: 8 (4 Happy, 4 Content)
Food: 16 (6 surplus)
Trade: 28
Tax: 14 Luxury: 14
Production:[/b] 8 (0 Support)
Current Improvements: Temple
Harbor
Offshore Platform
Units In City: 1 Fortified Rifleman
Currently Building: Aqueduct (1 Turn)
Recommended Next: First of all a factory then a marketplace, bank etc...
Supplies: Beads, Silver, (Spice)
Demands: Copper, (Gems), Uranium
Routes: Potopolia Spice: +3
I hope that's everything. As you can see I'm factory crazy This is becuase as soon as cities have factories other improvements are quicker to build and that makes updating a city far quicker. I didn't bother with libraries as we have 0% science right now.
All ideas are apreciated, thanks.