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City Gun

Discussion in 'Civ3 - Unit Graphics' started by Hunter, Jun 22, 2003.

  1. Hunter

    Hunter Civ Addict

    Joined:
    Aug 12, 2002
    Messages:
    833
    Location:
    Feeding my addiction.
    Well this is almost a replacement for my earlier firebase.
    This unit was designed around the large guns found in cities during the last century. It has however very specific flags needed to achieve optimal usage from the AI.

    Flags and Stats needed:
    Remove the checkmark from the Go To box
    make the bombard higher than the Artillery
    The range longer than the artillery
    Rate of Fire 3-4
    Operational range equal to paratrooper
    Check make in zone of control
    Check make in bombard effects
    Load box checked
    Bombard box checked
    Airdrop box checked
    Foot unit, ranged attack animation, and lethal sea bombardment flags

    The most important flags and stats are the removal of the go to check mark and the foot unit flag. The reason is the AI still treats this unit as any artillery unit as long as you do not have the IMMOBILE flag selected. This unit should be available at the time of replaceable parts, making it’s air drop ability only available later with the advent of airports.
    Giving it defensive stats is not recommended since without defensive stats it creates a unique tactical unit that must be protected. It can be placed by boats along coast lines to control major sea ways but It’s capture can seriously change the tide of war. With the foot unit flag it can then later be placed anywhere on the map with a helicopter (The Ai does seem to treat it as a paratrooper however I have only seen it used once.)
    These stats are recommended so as not to unbalance the current game setup by creating a situation where the AI will build a multiple of these in one city, or only these instead of artillery.
    enjoy:)

    EDIT: Check the artillery box as well

    City Gun
     

    Attached Files:

  2. Hunter

    Hunter Civ Addict

    Joined:
    Aug 12, 2002
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    833
    Location:
    Feeding my addiction.
    O I should also say that it can be called City defences since that is why it is so large and has a outer wall with bunkers. Well anyway have fun if you like it. :)
     
  3. Dom Pedro II

    Dom Pedro II Modder For Life

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    Very nice... I like it.
     
  4. Dom Pedro II

    Dom Pedro II Modder For Life

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    He likes it more... ;)
     
  5. nagelfetisch

    nagelfetisch Chieftain

    Joined:
    Apr 3, 2003
    Messages:
    43
    :goodjob: YES,YES,I've been waiting for this since the game came out and if the AI uses it and uses it the right way,I'm in 7th heaven:love::goodjob:
    The artillery box in AI Strategies should be checked,right?!
     
  6. unscratchedfoot

    unscratchedfoot War is a good thing.

    Joined:
    Apr 25, 2002
    Messages:
    1,623
    Location:
    japan
    Kick-ass unit! I tested it out with a range of 4 and 18 power/5 rate of fire. Works great. I changed the gun sound though and renamed it "Coastal Gun".

    As an alternative to the airdrop idea which was good, I make it unbuildable and each player gets one at the start of the game between their core cities. It is capturable. The reason I did this is because I'm concerned that ai will either not build them at all, only stack them up in cities (most probable), or puke them all over the land turning the terrain into a silly field of guns (capturable so not destroyed by fighting).
     
  7. Hunter

    Hunter Civ Addict

    Joined:
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    833
    Location:
    Feeding my addiction.
    @Dom Pedro II and Wyrmshadow
    Glad you like it :)

    @ nagelfetisch

    Very good piont yes The artillery box in AI Strategies should be checked. I have only done a few AI tests but so far it seems positive.

    @ unscratchedfoot

    Good Ideas:)
     
  8. horsematrix

    horsematrix HE WHO SPEAKS TO HORSES

    Joined:
    Feb 3, 2003
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    282
    Location:
    Cincinnati Ohio (U.S.A.)
    looks great cant' wait to use it in the game :goodjob:
     
  9. Kindred72

    Kindred72 Vampire

    Joined:
    Jul 28, 2002
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    Location:
    Chicago, IL
    great idea! Looks awsome.:goodjob:
     
  10. Ed O'War

    Ed O'War Chieftain

    Joined:
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    792
    Location:
    Los Angeles, CA
    Excellent unit.
     
  11. CivGeneral

    CivGeneral Valkyrie Cybernetic Grand General

    Joined:
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    Messages:
    42,490
    Location:
    Solitude, United Systems of Nova Terra
    Hmm, I wonder If I can make this unit fit inbetween the Trebuchet and the Railroad Gun (AKA Dora)
     
  12. Vuldacon

    Vuldacon Chieftain

    Joined:
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    6,063
    Location:
    USA
    Great City Defense Weapon Hunter...Love to BLAST the Big Guns and I am looking forward to doing some damage with this one!
     
  13. nmcul

    nmcul I have missles

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    208
    Location:
    California
    That is one BIG gun... I can't wait to use it... :goodjob:
     
  14. Kyborgi

    Kyborgi Chieftain

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    Location:
    Man-made heaven
    heh looks VERY nice. :cool:
     
  15. ocedius

    ocedius C++ induced baldness

    Joined:
    Jun 27, 2003
    Messages:
    617
    Location:
    TX and proud of it!
    and the AI handles it rather well. Even at regent, its almost impossible to take on the the larger (aka culturally stong) cities. That gun sure packs a wallop..


    Thanx for the AWESOME unit. :worship: :worship: :worship:
     
  16. Timelord

    Timelord Chieftain

    Joined:
    Jul 30, 2004
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    91
    Could someone please share there pedia and u_32 pix?

    THANX
     
  17. GIDustin

    GIDustin Chieftain

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    Location:
    Spearfish, SD
    Most people would be upset that you bumped a thread over a year old, but I actually havent seen this unit before. . . :D

    - GIDustin
     
  18. Timelord

    Timelord Chieftain

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    91
    Why?? Is there some unwrittin rule or something (not to be offensive just wondering) :hmm:
     
  19. Dom Pedro II

    Dom Pedro II Modder For Life

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    Yes. If the thread was bumped up just to say "Good job!" or something like that... but you've actually asked a question, so I'd say in this particular case, you're alright. ;)
     
  20. Vuldacon

    Vuldacon Chieftain

    Joined:
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    here you go Timelord. These are the Large and Small pcx files and the units_32.pcx file. I am not sure if other pcx files were made but hope mine will work for you. Perhaps others have some that may be better.
    ...and BTW, nothing wrong with asking a question and personally, I believe there is also nothing wrong with thanking a unit creator and or praising a unit at any time but if many people did that it would cause big problems with the New Unit Posts getting lost in it all. :)
    here is the zip:
     

    Attached Files:

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