Hunter
Civ Addict
Well this is almost a replacement for my earlier firebase.
This unit was designed around the large guns found in cities during the last century. It has however very specific flags needed to achieve optimal usage from the AI.
Flags and Stats needed:
Remove the checkmark from the Go To box
make the bombard higher than the Artillery
The range longer than the artillery
Rate of Fire 3-4
Operational range equal to paratrooper
Check make in zone of control
Check make in bombard effects
Load box checked
Bombard box checked
Airdrop box checked
Foot unit, ranged attack animation, and lethal sea bombardment flags
The most important flags and stats are the removal of the go to check mark and the foot unit flag. The reason is the AI still treats this unit as any artillery unit as long as you do not have the IMMOBILE flag selected. This unit should be available at the time of replaceable parts, making its air drop ability only available later with the advent of airports.
Giving it defensive stats is not recommended since without defensive stats it creates a unique tactical unit that must be protected. It can be placed by boats along coast lines to control major sea ways but Its capture can seriously change the tide of war. With the foot unit flag it can then later be placed anywhere on the map with a helicopter (The Ai does seem to treat it as a paratrooper however I have only seen it used once.)
These stats are recommended so as not to unbalance the current game setup by creating a situation where the AI will build a multiple of these in one city, or only these instead of artillery.
enjoy
EDIT: Check the artillery box as well
City Gun
This unit was designed around the large guns found in cities during the last century. It has however very specific flags needed to achieve optimal usage from the AI.
Flags and Stats needed:
Remove the checkmark from the Go To box
make the bombard higher than the Artillery
The range longer than the artillery
Rate of Fire 3-4
Operational range equal to paratrooper
Check make in zone of control
Check make in bombard effects
Load box checked
Bombard box checked
Airdrop box checked
Foot unit, ranged attack animation, and lethal sea bombardment flags
The most important flags and stats are the removal of the go to check mark and the foot unit flag. The reason is the AI still treats this unit as any artillery unit as long as you do not have the IMMOBILE flag selected. This unit should be available at the time of replaceable parts, making its air drop ability only available later with the advent of airports.
Giving it defensive stats is not recommended since without defensive stats it creates a unique tactical unit that must be protected. It can be placed by boats along coast lines to control major sea ways but Its capture can seriously change the tide of war. With the foot unit flag it can then later be placed anywhere on the map with a helicopter (The Ai does seem to treat it as a paratrooper however I have only seen it used once.)
These stats are recommended so as not to unbalance the current game setup by creating a situation where the AI will build a multiple of these in one city, or only these instead of artillery.
enjoy

EDIT: Check the artillery box as well
City Gun