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city improvements in "food" or "production" cities

Discussion in 'Civ3 - General Discussions' started by chris88, Sep 9, 2005.

  1. chris88

    chris88 Chieftain

    Joined:
    Sep 14, 2004
    Messages:
    17
    (re-directed from the quick/newbie questions thread)

    Wondering if someone can just help me out quickly – I remember reading on here somewhere a rough guide as to what you should build (city improvements) in “food cities” and in “production or shield cities” – the whole city specialisation thing.

    Wondering if someone can refresh my memory as to what these things are … and if there are any that should go in both food and shield cities.

    Final thing – “combo cities” – ones which can produce food/settlers/workers as well as shield-orientated units, etc – what are people’s attitudes towards them, good or bad and why?
     
  2. Choffy

    Choffy One more turn

    Joined:
    May 26, 2004
    Messages:
    120
    Location:
    Continents 80% water
    At the beginning of the game, I have
    3/4 cities with granary to produce Workers / Settlers
    Other core cities have barracks and produce units. When unhappiness is too import, these cities might produce a worker / settler to reduce population.

    End of anciant age, I produce marketplaces in core cities (the one having max number of gold) and barracks to most of cities and produce units.
     

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