I miss two elements from CivII. The first is that when you captured a city, you got the option of taking one of the techs they had that you didn't, and the second is that all the improvements that I know they must have in their cities seem to disappear when I capture them. I usually go for their capital, and find it doesn't even have a temple or barracks. All it may have left is the Aquaduct.
Has anyone worked out the algorithm for culture flipping? I've has a chinese city size 7 surrounded by six of my cities varying in size up to 27 with every available improvement, and the chinese city still didn't flip. Another country put a city on the borders of my capital in the desert and it was still taking up my city squares.
Sometimes I wish one could put the thing into debug mode, because I don't think my veteran tank should be beaten up by a spearman in a city, and I'd like to see what the magic numbers the random number generator managed to produce and put them in the lottery.
Has anyone worked out the algorithm for culture flipping? I've has a chinese city size 7 surrounded by six of my cities varying in size up to 27 with every available improvement, and the chinese city still didn't flip. Another country put a city on the borders of my capital in the desert and it was still taking up my city squares.
Sometimes I wish one could put the thing into debug mode, because I don't think my veteran tank should be beaten up by a spearman in a city, and I'd like to see what the magic numbers the random number generator managed to produce and put them in the lottery.