Balkans
Warlord
When you click on a city - you get the buttons in lower right - toggle city details, purchase tile, manage citizen, purchase with gold, purchase with faith, production. When you enter the toggle city details, purchase with gold and faith, or production you can close that screen with esc key - for some reason when you get into purchase tile or manage citizen if you press esc key you get the menu that you need to close to continue playing. Please, such an easy fix, just program the esc key to get back from entering purchase tile or manage citizen so you can continue without menu popping out. I like to play with my left hand as much as i can, and this little problem is kinda annoying and unnecessary and i saw a lot of let's plays accidentally open the menu unpurposely because of this issue.
When you change citizen tiles - it doesn't update in real time A LOT of other systems that it should update instantly. I won't go into all of problems i noticed from top of my head but here is simple example. There are issues where you need to wait next turn in order to show that you for example get extra 2 hammers from militaristic city state, this is not what i'm talking about, although i don't mind fix to that issue either.
Here's an example of what i'm talking about - your citizen was assigned to a tile that made the current civic research in 9 turns. OK. Now you enter citizen management and you switch some other tile that changes culture yields. You exit city management and you enter civics tree and it still says the same turn time - but when you click on some other civic only then it refreshes new research time for the civic it wrongly showed number of turns ... not game breaking but this is minor stuff that should be in game. Basically refresh, calculate and show in real time - as you click it - i understand they didn't polish a lot of stuff, here are suggestions to implement in order for game to be tight, tight like a tiger.
When you change citizen tiles - it doesn't update in real time A LOT of other systems that it should update instantly. I won't go into all of problems i noticed from top of my head but here is simple example. There are issues where you need to wait next turn in order to show that you for example get extra 2 hammers from militaristic city state, this is not what i'm talking about, although i don't mind fix to that issue either.
Here's an example of what i'm talking about - your citizen was assigned to a tile that made the current civic research in 9 turns. OK. Now you enter citizen management and you switch some other tile that changes culture yields. You exit city management and you enter civics tree and it still says the same turn time - but when you click on some other civic only then it refreshes new research time for the civic it wrongly showed number of turns ... not game breaking but this is minor stuff that should be in game. Basically refresh, calculate and show in real time - as you click it - i understand they didn't polish a lot of stuff, here are suggestions to implement in order for game to be tight, tight like a tiger.