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City Management For a Newbie

Discussion in 'Civ5 - General Discussions' started by rover6695, Sep 7, 2014.

  1. rover6695

    rover6695 Prince

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    I'm getting tripped up on what to do with my cities.
    Generally, we know early on one should go scout>archer>granary>settler....

    but after that and for the rest of the game, what do you do if you have 3-5 initial cities?
    Should you build all the growth building you can, all the science building you can?
    What about culture/economic/and military?

    I have been under the belief, build all the growth/science/economic...but I don't think it is efficient.

    Others have said, after building a granary and library, only build what is needed based on demographic needs. Guide?
     
  2. Cyberpunk85

    Cyberpunk85 Chieftain

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    You generally want to think about specializing your cities. I generally like to micro manage the hell out of them down to every last tile, but if you don't want to bother, the governor is fairly capable if you lock important tiles.
    As for spec, lots of hills are good for producing your military and wonders. Build production boosting buildings here. Desert is good for gold. Jungles are good for science. Grasslands and rivers are good for farms.
     
  3. reddishrecue

    reddishrecue Deity

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    Well, you can build what you need for whatever occasion needs it. For example, build military while at war, build markets when broke or build culture when unhappy, etc.
     
  4. Uzael36

    Uzael36 Prince

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    What difficulty and game speed are you using? That start is not a common build order. Generally, people go scout, scout, shrine, settler (sometimes granary) and at earlier difficulties, you may need a worker in there. Archers aren't typically built until later, unless going for domination.

    All cities should grow and all cities will get granary and library early. If both can be built in time for NC, you build granary first, but if you can't build both before you are going to be starting the NC, then you'll want to build or buy the library first.

    After that, then you will generally build all education stuff in all cities. Market, banks and so on, will go in cities with good gold production, but can be built later in cities with little gold. You should also have 2-3 cities that have production buildings, but if you have time in other cities, there is no reason not to help all cities get production, as it helps you build your buildings faster.

    If you are going for a domination victory, you will likely specialize a couple cities to build units with military improvement buildings, but do not bother building them elsewhere, unless you going after a national wonder.
     
  5. General Angst

    General Angst Chieftain

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    It's been my experience that the Governors are generally idiots who are not even capable of following the simplest orders.

    Food is King, especially in the earliest stages. Be sure to open your City Management screen, lock your high food tiles and set your cities to favor Food Production. Then, check often that your governors are setting your pop correctly.

    Also, keep in mind that no food will be produced while you're building Settlers, nor can your population starve, so move all your pop around to get the most hammers you can get while you're making those Settlers.

    Times will come when you do want to favor production, perhaps while you're building the Porcelain Tower wonder, then you will want to micro your pop around to maximize production without starving your city. (Hell, sometimes starving your city may actually be exactly what you need to do for a few turns, but you'll have to work that out yourself when the time comes)
     
  6. DarkestOnion

    DarkestOnion Prince

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    I prefer Scout > Shrine or Granary or Monument > Scout > Shrine or Granary or Monument > Settler myself most games.
     
  7. Acken

    Acken Deity

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    Never made much sense to make a granary before settler by the way. Never understood why some people do that, the little hammer bonus (if any) doesn't compensate for delaying an expansion by 6-8 turns.

    Edit: Unless you're waiting for something I guess, like Collective Rule.
     
  8. Cyberpunk85

    Cyberpunk85 Chieftain

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    I'll only build the granary early if there is a resource that benefits from it or if the growth is relatively slow. I recently played a game where I didn't end up needing a granary in my capital until the Industrial era.
     
  9. CraigMak

    CraigMak The Borg

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    The initial build order of your capital is going to vary a lot depending upon the game settings and circumstances of your situation. If there are ruins in the game I would almost certainly go scout scout.

    Tradition Build: Scout, Scout, Worker, Settler, Settler, Settler, Unit, Worker, Granary, Caravan, Worker, Water Mill, Library -> NC
    New cities: Granary, Library

    Liberty Build: Scout, Scout, Monument, Worker, Granary, Pyramids or Worker, Unit, Settler, Settler, Settler, Unit, Settler, Caravan. As many settlers as you can find good locations.
    New City: Monument, Granary, Caravan, Library
    3rd City, Monument, Granary, Library
    4th City, Monument, Library
    5th City, Library, Monument Granary

    Something Like This.

    If you have 2 or more resources that get extra food from a granary then scout scout granary worker Grow to 4 - 5 pop then settlers.

    If there is something really tasty nearby like a natural wonder then 2 pop settler.

    This is very basic stuff, it's impossible to describe what to do in every situation. This game is very situational.
     
  10. Tibbz

    Tibbz Chieftain

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    I don't think your opening build is that great.

    I play on diety and win vast majority of the time - I go tradition and do usually open scout, scout, and then granary if I have 2+ resources that can be improved by the granary or shrine if not, followed by granary / shrine whichever you didn't make first, look to steal 2x workers around turn 20-30 for diety a bit later on lower difficulties (1x from a civ, 1x from a city state), then you can start production on a 3rd worker or library in your main city, but once you get to 5 pop stop your production and make 2-3 settlers buy the 3rd settler instead if there is no forests to chop to speed things up.

    As far as beyond that - tradition is really the bread and butter opener and feel like it is without a doubt superior to everything else.

    As a guidance type of thing you want to have finished your national college by turn 100 with 4 total cities (standard game speed) so since you have free monuments with tradition you want to make libraries 1st thing in your 3 expansion cities and possibly purchase 1 library out of the 3 in your slowest / last expansion city and get your national college up right away.

    After that I mean you just use common sense.....say you have a coastal city with like 2 sea resources and no wheat/deer/bananas you obviously want to prioritize lighthouse over granary there. As far a inland if your city has like 3 pastures and no wheat/deer/bananas then obviously prioritize stables over the granary.
     
  11. Question

    Question King

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    I find that that the city focus choices can be problematic. Default seems to favor the best overall net yields, while everything else focuses on that particular thing at the exclusion of all else.

    The problem is i have a hard time choosing which to use. Setting it to food gives you high pop growth but your cities will take FOREVER to build anything...also the specialist management is a tough choice. It seems to favor mainly culture specialists at the exclusion of all else, but setting it to manual can be a micromanagement nightmare as you have to add more specialists everytime your city grows.

    Also any specialist will not provide food/production yields for the city (unless its an engineer).

    Right now ive been experimenting with mostly food focus in the early game (Except when building wonders of course) then once my cities are large enough (pop 30+ typically) i set it to automatic specialist management to get some GPs. The problem is of course that by then, its typically too late to pop down GP improvements and you miss out on a lot of early great works for theming bonuses...

    What do you guys use?
     
  12. Uzael36

    Uzael36 Prince

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    You generally have 2 options:
    You assign all your workers by hand to start with and
    1) Set it to food so that when your city grows, it places the new worker on a food tile so that you don't forget to reassign the worker after every city growth or
    2) Set it to production, and always reassign the worker after a new population to get a little production bonus on the turn your city increases in size.

    For the most part, you assign your workers to food tiles, with the occasional worker on exceptional production/gold tiles.
     
  13. OBRkenobi

    OBRkenobi Chieftain

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    i agree thats not a common build order i go monument or scout->shrine->granary->settler-> 2 archers mine might not be the best but i know that not very many people follow your build order but thats just from my knowledge
     
  14. Peter Sagan

    Peter Sagan Warlord

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    Why would you built a granary right before building a settler? Building something to generate food and then building something when you stagnate just doesn't add up.
     
  15. peddroelm

    peddroelm King

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    excess food does get translated into production when building settlers - only its not a very advantageous translation (so the granary can in some circumstances shave 1 turn of building settler -but it will take more turns to be built itself) .. There is a thread on this forum detailing the food/hammer exhange rate when building settlers - just don't ask me to dig it up ...(might take some special google fu to locate it )

    https://www.youtube.com/watch?v=n5v...ew-vl&list=PLO2TQ35QuC4E4AWKuoI8LKtMJOWLUfF3H

    Excess food 1 =1h
    2-3f=2h
    4-7f=3h
    8-11f=4h
    12-15f=5h
    16f=6h and so on?

    http://forums.civfanatics.com/showpost.php?p=12572481&postcount=1
     
  16. OBRkenobi

    OBRkenobi Chieftain

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    good points
     
  17. joncnunn

    joncnunn Senior Java Wizard Moderator

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    5 is very awkward, if going Liberty you want 6+ self founded cites. For Tradition you stop at 4 self founded.

    Going tradition, you want to build almost all national wonders so that gives you a long list of shared buildings to build in every single city.

    Liberty normally involves skipping (or greatly delaying) most of the national wonders so it will skip some of the buildings.
     
  18. Question

    Question King

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    So when do you guys start using specialists? Every specialist is a lot less food/production/gold so....
     
  19. Browd

    Browd Dilettante Administrator

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    Before BNW, I usually waited until 10 pop before working specialists. But in BNW, one food caravan should allow you to work 2 specialists quite early (of course, cargo ships are even better).
     
  20. Acken

    Acken Deity

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    Scientists right away, rest as food allows after secularism/Korea.
     

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