Indiansmoke
Deity
The tactics thread is getting too long, so lets use this thread for city micro 

My SP experience tells me that 1 pop whip of an archer is horrible... though I completly understand MP needs other kind of thinking...
Why are you in such hurry to get that archer? (sorry if it's obvious) your warrior can deal with the scout...
OT: jobe has paused the game with 14 hours left on timer... we got some time to settle this![]()
Hehe I am not even in slavery... I nearly posted about it... I should have I guessAs I need to go into anarchy, I think it's best to wait for the end of the worker now.. do you agree?
Btw, my original plan didn't include whips and nobody spoke then... thus I was under the impression it was OK... but please, do correct me![]()
OK, will switch next turn and whip.
I am thinking second worker should move on the other pig to gain a movement point (as both pastures are on hills) compared to the solution where both workers work together.
Munro the same, growing and slaving the worker would give worker faster and more hammers.