City modifiers - how did I get these boosts?

Mahasona

Prince
Joined
Apr 29, 2006
Messages
325
Location
UK
Idly passing my cursor over the Production panel in one of my cities, I noticed the following "+ 15% modifier for unit domain". None of my other cities had this, what is it and how did I get it?

Actually, thats not the only one. Loading the game back in I notice odd "city modifiers" for science (either 33% or 83%), while each city has a city modifier for gold of 50%.

Can someone explain this?
 

Mahasona

Prince
Joined
Apr 29, 2006
Messages
325
Location
UK
Ah - got it.

The modifiers show the totals for the building bonus's. Market and bank = 50%, seems the same works for production.
 

FeiLing

Deity
Joined
Jan 9, 2012
Messages
2,081
these modifiers only show up, when they actually are being applied (when they apply to whatever is in production).

production:
+15% for domain (melee, cavalry, naval, ranged) --> forge (melee) / cavalry (stable) / seaport (naval) / temple of artemis (ranged)
+xx% for domain(?)/wonders --> being egypt (15%) / having Aristocracy social policy (20%) / having a quarry on Marble in city range (20%) [these all stack with each other]
+10% when constructing buildings --> windmill
+10% --> workshop
+20% --> during a golden age
+15% --> nuclear plant / solar plant

science:
+33% --> university
+50% --> observatory
+17% --> free thoughts social policy
+15% --> sovereignty social policy
+50% --> research lab

gold:
25% --> market
25% --> bank
33% --> stock market
25% (in capital) --> commerce social policy opener

That should be all...
 

black213

Emperor
Joined
Mar 12, 2010
Messages
1,665
There's also the honor policy which gives +15% production for melee units.
 
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