City Name Generator automatically generates names for newly founded outposts, by stringing together word-parts appropriate for both the Sponsor and the nearby Terrain Types, Features and Resources. For example, an outpost founded on the coast near some Chelonia might get a name meaning "Whale Bay". Sponsors Supported Includes word lists for all Vanilla and Rising Tide sponsors. Sponsors without a word list (i.e. because they were added by another mod) will use their default city names. Optional Features The following features can be switched on or off on the Advanced Setup screen when starting a new game: - Default Capitals - When activated, the original Capital City of each player will use it's default name instead of a generated one. - Rename On Capture - When activated, cities will have their names changed or added to by their new owner after they are captured and martial law has ended. Compatability Works with and without Rising Tide. No known conflicts with other mods. Does not affect savegames, so can be switched on or off halfway through a game. Screenshots Spoiler : Download Download from Civfanatics here Download from Steam Workshop here Note To Fellow Modders Spoiler : City Name Generator loads word lists for each sponsor from a new table called <CNG_NameParts>. New words can be added to that table (and existing ones changed or removed) using XML or SQL, so long as you flag this mod as a reference or dependancy. Mod ID is: f6ba29e4-c17b-48d9-a316-bc53cb558acc If you would like to write name parts for your own sponsor, the file CNG_NameParts_Template.xml contains a list of suggested resources, terrains and features to write for. It's not neccesary to use all of these, but the more parts you write, the more variety there will be in the generated names.