Hi everyone. A while ago I was working on a City Names mod for Vanilla Civ4, then Sevomod and Warlords. The basic goal of the mod was to create a game where the potential exists for every major city in world history to appear. To a lesser extend, to have the most important cities appear before less important cities. Several design decisions in the original city names list in the original made this difficult. First, some civs, like Russia and England, had name lists that consistent only of cities within their "official" borders, and not their local conquests. So Glasgow and Kiev simply did not appear within the game. Second, the Barbarian "city" list isn't cities at all, but tribes. So cities that existed between civs, such as Polish or Vietnamese cities, aren't included in the game. There are also several cities that kind of got passed back and forth between empires, especially in the Middle East, such as Jerusalem or Antioch. Happily, the way that city naming works in Civ4 is that if a city exists with a name elsewhere, a second city won't appear with that name. So if the Arabs found Cordoba, the Spanish won't. Finally, colonies don't exist, by and large, in the vanilla city names list. The Portuguese have a few, but nobody else seems to. So I've added Montreal to the French, Simla to the English, etc. I'm labeling the initial version 0.5. It's got most of my Warlords work. Now on version 0.8! CHANGELOG: Spoiler : 0.8 Massive Classical Europe changes! Byzantium and Celts updated, which caused big spillover to the Greece, Ottomans, Romans, and Carthaginians, as well as smaller changes to England, Persia, France, Spain, and the Barbarians cities. 0.7 Worked primarily on German/Austrian/Holy Roman cities, which had a bit of spillover to French, Ottoman, Russian, Byzantine, and Barbarian city names. Added more historically important Chinese cities. Tiny alterations to Korean, Dutch and Mongol cities. 0.6 Made changes/tweaks to Japanese city names. Significantly altered Babylon and Sumerian city names. Minor changes to barbarian city names. Deleted a few duplicates TODO List: 1. Do the rest of the BTS civs. 2. Update the list for consistency. 3. Attempt to convert the python script from RAND for city naming purposes. Want TODO list: 1. See if it's possible to tie city names to leaders instead of civs. That is, if Stalin is the Russian leader, then the city names are Soviet. If Washington is American, then it's the historical names. 2. Figure out if it's possible to do weighted random city name generation. That is, the third American city may be Boston, SF, LA, or Philly, but you don't know which. INSTALLATION INSTRUCTIONS To install, copy the attached Civ4CivilizationInfos file into the Assets\XML\Civilizations directory. Be sure to back up your original. This should also work with mods that use the original civilizations, but I can't guarantee that it won't mess up non-city related XML.