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City on resource

mynystry

jaguar warrior from hell
Joined
Jan 18, 2005
Messages
288
Location
Guanaguashington, Mexico
Well, after a couple of games it has happened that i put accidentally a city above some resource that is not visible at the moment, yesterday in my current game i discovered iron working and find out that the ancient city of Teotihuacan is place just above it...

Have you noticed that you don't get any kind of bonus now for such kind of cities? not even a miserable extra hammer... :mad:

sucks!
 
Well, after a couple of games it has happened that i put accidentally a city above some resource that is not visible at the moment, yesterday in my current game i discovered iron working and find out that the ancient city of Teotihuacan is place just above it...

Have you noticed that you don't get any kind of bonus now for such kind of cities? not even a miserable extra hammer... :mad:

sucks!

The trade off is that an enemy would have to capture the city to cutoff the resource. This is less of a plus now that forts accomplish the same thing.
 
Have you noticed that you don't get any kind of bonus now for such kind of cities? not even a miserable extra hammer... :mad:

You wouldn't have gotten an extra hammer in Vanilla or Warlords either. Grassland iron is worth 1 hammer and 2 food before a mine. Since a city already gets 1 hammer and 2 food by default, founding a city on the iron gave you no bonus. You only get a bonus if the unimproved (unmined) tile gives more than the default 1 hammer or 2 food.

My favorite is founding on plains hill stone, for 3 hammers in the city.
 
My favorite is founding on plains hill stone, for 3 hammers in the city.

hmmm, normally if i see a resource i avoid to build the city on the top, so i can get the full bonuses of the worked tile... the solution i think it would be that your worker has to build the improvement that is necessary to get the benefit of the resource, even if above the city, this way eveyone would be happy i think...

i like to build cities on hill/plains for +1 hammer, i think it is kinda silly that the city always get 2 food 1 hammer by default, even if it is built on dessert or tundra tile... such places should be just inhabitable, unless you get the food you need from an oasis, fish or other resource around...
 
You lose out on a few hammers. You gain instant access to the resource (with the technology) and your resource is immune to pillaging.

So you could get axmen 10 turns sooner.
 
The trade off is that an enemy would have to capture the city to cutoff the resource. This is less of a plus now that forts accomplish the same thing.

Is that why automated workers love to put forts on resources? I thought I may have read something, but never took the time to look through the docs again.

So, if you have a fort on a resource, you get credit for the resource?

Hmmm....
 
Is that why automated workers love to put forts on resources? I thought I may have read something, but never took the time to look through the docs again.

So, if you have a fort on a resource, you get credit for the resource?

Hmmm....

But how can you get the bonus for the resourse if you don't work it?
 
But how can you get the bonus for the resourse if you don't work it?

As long as the fort is connected to your city/empire, and it's within your cultural borders, you get the bonus. This is true for all resources; you don't need to work them to get the bonus. The only resource I typically don't like to work is a desert incense. I get the bonus anyways, and I'd rather have food than a few extra commerce :)
 
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