iTeamCulturePercent = pNewCity->calculateTeamCulturePercent(getTeam());
if (iTeamCulturePercent < GC.getDefineINT("OCCUPATION_CULTURE_PERCENT_THRESHOLD"))
{
pNewCity->changeOccupationTimer(
(
(GC.getDefineINT("BASE_OCCUPATION_TURNS")
+ (pNewCity->getPopulation() * GC.getDefineINT("OCCUPATION_TURNS_POPULATION_PERCENT")) / 100)
)
* (100 - iTeamCulturePercent))
/ 100);
}