adricv
Chieftain
- Joined
- Feb 4, 2009
- Messages
- 7
Hello,
I was wondering how people chose to place their cities. It's my understanding that cities only have a single tile radius, no? So what's the best balance between trade, shields and food?
I thought it was a bit of a shame that there's no complexities in the terrain types but I guess this just makes the gameplay more streamlined.
Also, how do you manage to take cities in the early game when the AI has archer-spammed his cities? I fail to understand the combat mechanics other than the obvious overrun when you've got 5x the opponent's strength.
Archers in cities in early games make me mad
Incidentally, I'm playing the DS version of the game. Perhaps there's less subtleties in it than in the console versions.
I was wondering how people chose to place their cities. It's my understanding that cities only have a single tile radius, no? So what's the best balance between trade, shields and food?
I thought it was a bit of a shame that there's no complexities in the terrain types but I guess this just makes the gameplay more streamlined.
Also, how do you manage to take cities in the early game when the AI has archer-spammed his cities? I fail to understand the combat mechanics other than the obvious overrun when you've got 5x the opponent's strength.
Archers in cities in early games make me mad
Incidentally, I'm playing the DS version of the game. Perhaps there's less subtleties in it than in the console versions.