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City placement strategy

Discussion in 'RoM Strategy & Tips' started by szemek77, Oct 28, 2009.

  1. Bezhukov

    Bezhukov Deity

    Dec 8, 2004
    Your early cities don't need huge production late game, as they've already used up their wonders by then. They can get all the production they need via specialists.
  2. JanissaryRush

    JanissaryRush Warlord

    Apr 10, 2008
    One big city with lots of production only has to build buildings once. If you divide 2 big city radius into 3 cities you have to build 3 cities worth of buildings instead of 2.
  3. RobO

    RobO King

    Jan 3, 2001
    Slangerup, Denmark
    True, but you get commerce, culture and science from two sets of buildings instead of one. Provided you can build them ofc.
  4. CivEikka

    CivEikka Warlord

    May 18, 2008
    Yet it makes good military city. (esspecially with confucianism Holy City) And with CHA (or AGG, I prefer AGG for early-mid game and CHA to mid-end of the game) You can produce horse units with 3 moving points, and if you're cha, the promotions just stack. It is crazy.

    As for placement, I think riverside is a must as early game you need food. (good to have a leader with AGR trait.) AGR + Irrigation canals + Feudal + Crop Rotation = +4 food to farm tile. (and food is allways good.)
  5. disitinerant

    disitinerant Chieftain

    Mar 14, 2010
    "I like a few things about this, i.e. trade caravans benefit both the sender and the recipient (so pick who you trade with), the income for both people is a stream rather than a lump sum (mor realistic, easier to balance) and it seems less exploitable (sending countless TCs to the same city won't yield extra gold). Thoughts?"

    This would be a good way to subsidize a computer player to give you more gold for a resource and then crash it's economy when the route expires. Speaking of exploitable.

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