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City placement strategy

Discussion in 'RoM Strategy & Tips' started by szemek77, Oct 28, 2009.

  1. Bezhukov

    Bezhukov Deity

    Joined:
    Dec 8, 2004
    Messages:
    2,001
    Your early cities don't need huge production late game, as they've already used up their wonders by then. They can get all the production they need via specialists.
     
  2. JanissaryRush

    JanissaryRush Warlord

    Joined:
    Apr 10, 2008
    Messages:
    124
    One big city with lots of production only has to build buildings once. If you divide 2 big city radius into 3 cities you have to build 3 cities worth of buildings instead of 2.
     
  3. RobO

    RobO King

    Joined:
    Jan 3, 2001
    Messages:
    836
    Location:
    Slangerup, Denmark
    True, but you get commerce, culture and science from two sets of buildings instead of one. Provided you can build them ofc.
     
  4. CivEikka

    CivEikka Warlord

    Joined:
    May 18, 2008
    Messages:
    237
    Location:
    Finland
    Yet it makes good military city. (esspecially with confucianism Holy City) And with CHA (or AGG, I prefer AGG for early-mid game and CHA to mid-end of the game) You can produce horse units with 3 moving points, and if you're cha, the promotions just stack. It is crazy.

    As for placement, I think riverside is a must as early game you need food. (good to have a leader with AGR trait.) AGR + Irrigation canals + Feudal + Crop Rotation = +4 food to farm tile. (and food is allways good.)
     
  5. disitinerant

    disitinerant Chieftain

    Joined:
    Mar 14, 2010
    Messages:
    6
    "I like a few things about this, i.e. trade caravans benefit both the sender and the recipient (so pick who you trade with), the income for both people is a stream rather than a lump sum (mor realistic, easier to balance) and it seems less exploitable (sending countless TCs to the same city won't yield extra gold). Thoughts?"

    This would be a good way to subsidize a computer player to give you more gold for a resource and then crash it's economy when the route expires. Speaking of exploitable.
     

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