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City Prodution Thread

Discussion in 'Eagles' started by Sparthage, Mar 27, 2011.

  1. Sparthage

    Sparthage Fighting Tyranny

    Joined:
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    Location:
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    I figured we should have an official thread related to city production.

    First question:
    What should Beizjagd produce?
    A) Warrior
    B) Worker
    C) Barracks
    D) Other
     
  2. Cyc

    Cyc Looking for the door...

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    Excellent thread, team leader.

    I say a Warrior. When I looked at the save, a Barracks was like 37 turns. :( A little too long for me.
     
  3. EvilConqueror

    EvilConqueror Warlord

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    USA
    But when the city grows, it will produce more shields and that time will get cut down.
     
  4. Chamnix

    Chamnix Chasing Time

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    Worker, of course. Worker to improve the terrain then warriors will always produce more warriors than warriors with unimproved terrain.
     
  5. Calis

    Calis on time

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    As Chamnix mentioned, a worker is the best option. Cyc, you should think ahead a bit. mid-term the worker will gain us warriors quicker.

    EDIT: And thank you for the thread. Sparthage. Good to see someone taking initiative.
     
  6. Cyc

    Cyc Looking for the door...

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    Oh, but to produce a Worker effectively, we'd have to let the city grow to a larger size... :rolleyes:

    It will take less time to produce a Worker if we let the city grow whilst producing a Warrior first. We've got two Workers down there now. If you want to waste the production time of a new city handling Chamnix's Worker pump city job I guess you're going to do it anyway.
     
  7. Bowsling

    Bowsling Deity

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    Warrior. I very rarely set cities producing something that will put them at size one once they're finished.

    EDIT: How is the barracks 37 turns? I thought they were only 20 shields.
     

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