One other thing I've been noticing...
The last four cities I've taken, sometimes it fails to pillage a population.
Example:
I captured a size 16 city. I have 58 units in it, and around thirty of those were cavalry with one movement point left. I pillage twice, the population goes down to 14 and two horsemen lose their movement points. I pillage agaain..... And it stays at 14, but the unit that tried to pillage still uses up its movement point. The next pillage also 'fails', and so does the next. Then it finally works, and when it got down to 9 population, it failed four more times.
Just now I captured a size 7 city and with 18 units pillaging... It wasn't able to bring it down past 2, with most of the pillages failing to do anything. I had to wait until the next turn to actually raze it - and it took five units to pillage that size 2 city because of all the failed pillages.
Is this how the razing mod is supposed to work? Since I haven't actually had it 'fail' to pillage a pop until recently; all the other cities I'd taken since it was merged in would pillage population normally. If this is working as intended, how and when does population manage to survive a pillage? What determines if your pillage attempt fails or not?