City requests to join rivals

peter450

Prince
Joined
Sep 24, 2006
Messages
392
In my current game, having a nice big empire i am being plagued by requests from the plebs in certain cities to join another civ! How dare they!!

This has highlighted an irritating point, when i am asked if city x can join i choose option no unless it's a city i dont want but a lot of the time there quite nice productive cities, many a time there ones i founded too!

However i then get asked again several turns later the same question, i tend to play marathon or epic so i can get asked several times the same bloody question on several cities, why is there no option to just say, never this city shall remain in my possesion until i see fit, end of no more promts no more asking me the same question i have already answered no 3 times running.
 
I think turning off advisor popups gets rid of this, but I hope they'll kill it in the patch as well, as it is implemented in truly stupid fashion. It'll appear on any city which has any trace of another civ's culture (even 0.01%), but come up with garbage about them "justily" wanting to go to that civ. This basically means any city at a border, or which ever belonged to another civ will keep asking to switch. Worse still, they use the same message box as the irrelevant advisor tip, making it easy to accidently give away a city.
 
I think turning off advisor popups gets rid of this, but I hope they'll kill it in the patch as well, as it is implemented in truly stupid fashion. It'll appear on any city which has any trace of another civ's culture (even 0.01%), but come up with garbage about them "justily" wanting to go to that civ. This basically means any city at a border, or which ever belonged to another civ will keep asking to switch. Worse still, they use the same message box as the irrelevant advisor tip, making it easy to accidently give away a city.

yeah, turning off the advisor in my games has pretty much ONLY affected this feature. my civ'ing days have been much less tedious since doing it.
 
cool i have just unchecked the advisor pop ups, i think this will stop those few occasions when it said this city is very unhealthy an could use a aqueduct etc messages aswell which is a shame as i did'nt mind those so much, but if it means no more interruptions by ungrateful citizens it's a price that must be paid!
 
Is the only possible motive for liberating a city the plus one diplomatic modifier you aquire with the civ you liberated the city to? Or are there any other benefits? Thanks in advance
 
you can lower your overall maintenance costs, which is calculated on city size & number as well as distance from palace basis, so say if you go a conquering get a little to trigger happy, and now have a load of extra cities that are a long way away, not very productive as they have just been conquered so need new terraforming + replacements for lost infrastructure/buildings, + each of those cities will cost a load of extra maintenance, while the increased number if cities in your empire now means all your cities will incure higher maintenance charges a double whammy! your science rate once a healthy 70% is now more like 30% if that.

So unless you can bring those cities onto line pretty quick, and for that they'd need to be prime city locations with excellent resources to get them back up an productive double quick, if there not in great postions, you won't be able to get them up to a worthwhile productively level, at least in the medium term, so they'l bog down your empire an lower your rate of advancement which if your neck an neck with rivals is not good as you will fall behind, in which case being rid of these cities is a good thing indeed.
 
"terraforming" - hmmm... So all of a sudden the planet is... wait... moron, don't use bigger words than your brain can handle, or at least use words that you know and understand the meanings of. Maybe even something and stupid as using Google might help. Here, I have something that might help you:

Generic term for technologies employed to convert a desert planet into an inhabitable Class-M world. In TNG: "Home Soil" the terraforming project had to be stopped after intelligent life had been detected on the allegedly desert planet. Still, it is not reasonable why the Federation abandoned the Genesis project that was far more advanced and powerful than all subsequent methods.

Terraforming (literally, "Earth-shaping") is the process of modifying a planet, moon or other body to a more habitable atmosphere, temperature or ecology. It is a type of planetary engineering. The term is sometimes used very broadly as a synonym for planetary engineering in general; see that article for related information. This article primarily focuses on the modification of atmospheric and thermal conditions.

There we are, direct from Google!

Now why don't defenestrate you PC before you do this again...
 
Yeah, just turn the advisor off. It will help to restore your sanity :crazyeye:.

As an example of how badly it's implemented right now, I was playing as the Babylonians one time, and I eventually moved my capitol from Babylon to a floodplains/2 gold mines city to rake in cash with bureaucracy. Later on, I started getting frequent messages about how the citizens of Babylon wanted to be "justly" liberated to the Portuguese. Babylon? Justly liberated? Its border had popped many times by then and it was absolutely smothering Joao's land with its culture . . . Whatever . . .
 
"terraforming" - hmmm... So all of a sudden the planet is... wait... moron, don't use bigger words than your brain can handle, or at least use words that you know and understand the meanings of. Maybe even something and stupid as using Google might help. Here, I have something that might help you:

Generic term for technologies employed to convert a desert planet into an inhabitable Class-M world. In TNG: "Home Soil" the terraforming project had to be stopped after intelligent life had been detected on the allegedly desert planet. Still, it is not reasonable why the Federation abandoned the Genesis project that was far more advanced and powerful than all subsequent methods.

Terraforming (literally, "Earth-shaping") is the process of modifying a planet, moon or other body to a more habitable atmosphere, temperature or ecology. It is a type of planetary engineering. The term is sometimes used very broadly as a synonym for planetary engineering in general; see that article for related information. This article primarily focuses on the modification of atmospheric and thermal conditions.

There we are, direct from Google!

Now why don't defenestrate you PC before you do this again...


Ok maybe it wasn't the exact right word to use, but i'm sure most people can work out that it was in referance to tile improvements.

The fact that you have gone to all this trouble to look up referances on the internet and then quote them all back along with a long winded speech, all in responce to me simply being helpful & answering someone's question.

That says an awful lot about you! None of it good frankly
 
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