FlaviusBelisarius
Chieftain
Hello all!
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I am new to the forum so short introduction is in place: I am a long time colonization fan and have spent probably thousands of hours in my childhood alone playing the original Colonization Amiga version. While plain civ4col was a disappointment, the mods have been great and I have been following their development from time to time. But now I have finally decided to step in to do and share modding work of my own.
I am a professional software developer and I work with python. I am comfortable with C++ too and just got the developer tools set up and managed to compile the game dll for the first time. Nevertheless, I am very unfamiliar with the colonization / WtP mod codebase and I would greatly benefit from some basic guidance. I have loads of my own ideas to implement but I can work with community given ideas if I get motivated by them enough. In my mind, WtP is moving in general into a good direction but I might be tempted to do modmodding instead if my visions diverge too much from the established development team. And of course, I have limited resources to invest here so realistically I will do a small feature or improvement every now and then and that is it.
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I have been playing WtP for quite a long time but still I am having painful time looking at the building button (icons): the different workshop designs are not easy to match to their function. So I end up hovering for the tooltip info and wasting time looking for a particular building.
So I added resource icons to the buttons that directly depict what the building does (for most buildings). What do you think? (see the screenshot crop)
I can share the work if desired.
-belisarius
-- optionally skip this part to move to the topic of the headline -->
I am new to the forum so short introduction is in place: I am a long time colonization fan and have spent probably thousands of hours in my childhood alone playing the original Colonization Amiga version. While plain civ4col was a disappointment, the mods have been great and I have been following their development from time to time. But now I have finally decided to step in to do and share modding work of my own.
I am a professional software developer and I work with python. I am comfortable with C++ too and just got the developer tools set up and managed to compile the game dll for the first time. Nevertheless, I am very unfamiliar with the colonization / WtP mod codebase and I would greatly benefit from some basic guidance. I have loads of my own ideas to implement but I can work with community given ideas if I get motivated by them enough. In my mind, WtP is moving in general into a good direction but I might be tempted to do modmodding instead if my visions diverge too much from the established development team. And of course, I have limited resources to invest here so realistically I will do a small feature or improvement every now and then and that is it.
-- skip here -->
I have been playing WtP for quite a long time but still I am having painful time looking at the building button (icons): the different workshop designs are not easy to match to their function. So I end up hovering for the tooltip info and wasting time looking for a particular building.
So I added resource icons to the buttons that directly depict what the building does (for most buildings). What do you think? (see the screenshot crop)
I can share the work if desired.
-belisarius