DragonBird
King
Well, if we look at each race's personalities; we could apply that to the structures.
Orks: Brutal and Powerful (way more than da squishie 'oomies) Add more patching like bolted steel sheets, and add some "offensive" stuff like spikes on the edges of the buildings.
Necrons: A dormant but re-awakening race. Start with cities very low on the ground, and with each new era bring the height of the buildings up. And turn on some lights (Very basic, but it should work)
Eldar and Tau: Very high in tech; more towers and spires. You could also add a "fog" around ground level to help create an illusion of height.
Oomies(chaos, imps, marines): All together more menacing and fortressy. Add some gun emplacements in the streets, or "concrete" baracades on the outside. Doodle around and see what works.
Nids/("Zerg"): Simply, more infested. Less ruins and ground and more slimey stuff. (what about a big eye in the middle?)
Orks: Brutal and Powerful (way more than da squishie 'oomies) Add more patching like bolted steel sheets, and add some "offensive" stuff like spikes on the edges of the buildings.
Necrons: A dormant but re-awakening race. Start with cities very low on the ground, and with each new era bring the height of the buildings up. And turn on some lights (Very basic, but it should work)
Eldar and Tau: Very high in tech; more towers and spires. You could also add a "fog" around ground level to help create an illusion of height.
Oomies(chaos, imps, marines): All together more menacing and fortressy. Add some gun emplacements in the streets, or "concrete" baracades on the outside. Doodle around and see what works.
Nids/("Zerg"): Simply, more infested. Less ruins and ground and more slimey stuff. (what about a big eye in the middle?)