1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

City sets

Discussion in 'Civ3 - WH40K Workshop' started by Stormrage, Jan 10, 2008.

  1. LMR

    LMR Back In Green!

    Joined:
    Nov 1, 2004
    Messages:
    3,899
    Location:
    Adelaide, South Australia
    yep, odin's
     
  2. Virote_Considon

    Virote_Considon The Great Dictator

    Joined:
    Jul 7, 2004
    Messages:
    9,326
    Location:
    Skaville UK Reputation: 1
    Yeah, I agree that the Orks should have their own cities, and the Eldar and Tau could be lumped together.

    I'd also put the Necron+Dark Eldar in with the Chaos group.
     
  3. DragonBird

    DragonBird Chieftain

    Joined:
    Apr 27, 2006
    Messages:
    700
    Location:
    Outlying Colonies
    We could combine architecture of a few civs... say chaos and deldar, who are not exactly alike but close...

    Dark Eldar and Chaos,
    maybe Space Marines, Imperial Guard, and Necrons. (all the buildings are dark and menacing)

    Eldar and Tau (their buildings have a "fluid" property to them)

    Orks (ramshackle and rusty)

    Nids (Xenobuildings along with ruins)
     
  4. Quinzy

    Quinzy Chieftain

    Joined:
    Jul 16, 2005
    Messages:
    5,402
    Gender:
    Male
    Location:
    Éire
    I think that the Orkish architecture is chaotic enough to be lumped together, but hey, DB's idea works too.

    We could have a Human Set, with lots of impressive gothic spiked architecture.
    A rusty Ork set.
    A Tyranid goop set.
    A Eldar-tau set, containing lots of smooth alien looking constructions.
    A Dark-alien set, with D-Eldar and Necrons. Basically, green glowiness on black buildings.
     
  5. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal

    Attached Files:

  6. Kyriakos

    Kyriakos Alien spiral maker

    Joined:
    Oct 15, 2003
    Messages:
    53,115
    Location:
    Thessalonike, The Byzantine Empire
    They look ok, i just do not like the brown all over. What is it supposed to be?

    Imo if you enlarged them a bit the details would look better :)
     
  7. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
    Sep 24, 2002
    Messages:
    13,865
    The difference between the three sizes could be a bit larger I think. :)
     
  8. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    The "brown" is supposed to be some sort of paving. I changed the colour here, and doubled the preview size.

    Here are some other changes too.
     

    Attached Files:

  9. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
    Erm.. that wouldn`t be the ingame size, would it? :mischief:

    I like them, I think you did a great job :)
     
  10. Kyriakos

    Kyriakos Alien spiral maker

    Joined:
    Oct 15, 2003
    Messages:
    53,115
    Location:
    Thessalonike, The Byzantine Empire
    It is very difficult to get any gothic building to look good in civ3 city scale..
     
  11. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    No, that's not the ingame size. The previous preview is pretty close to the ingame-size. I think.

    EDIT: the in-game size is slightly larger than the previous preview.
     
  12. DragonBird

    DragonBird Chieftain

    Joined:
    Apr 27, 2006
    Messages:
    700
    Location:
    Outlying Colonies
    I think it looks awesome!

    What about walls though??? That would be the icing on the cake.

    But anyhow - I think the city and metropolis should look more like a citadel or fortress. I think adding walkways to the sides of a few buildings and adding a watchtower would do it.



    The cake is chocolate. :p
     
  13. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    For the walled city - yeah of course there will be walls - pretty tall walls.

    Should all imperial cities have some sort of wall structures? Some kind of perimeter "fence" - not much of a defence structure, but a city-limits defining fence? That could look cool :)

    And what do the watch towers of the 41st century look like :) ? A TV-antenna with sensor arrays? I think I could work on that too :)

    And I was also thinking about adding a Landing Platform on top of the central walkway, but I guess it won't be very visible though...

    Also, should I make the 1st era "basilicum administratorum" smaller - you know that twin-towered cathedral-looking building. Not necessarily shorter, but just with only one eagletop-tower?
     
  14. LMR

    LMR Back In Green!

    Joined:
    Nov 1, 2004
    Messages:
    3,899
    Location:
    Adelaide, South Australia
    They look great! One tower for the first era could work, but it doesnt look out of place. the first thing i would do if i was the founder of a new city is to build a big place to run things from :)
     
  15. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    Ok, here's updated preview:
    - added walled city
    - added landing platform
    - added two sensory towers to each city

    Again, these previews are 2x compared to the ingame graphics.
     

    Attached Files:

  16. Kyriakos

    Kyriakos Alien spiral maker

    Joined:
    Oct 15, 2003
    Messages:
    53,115
    Location:
    Thessalonike, The Byzantine Empire
    Can you post a preview of the in-game size?
     
  17. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
    Pure awesomeness..
     
  18. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    Haha :lol:
    One guy want's bigger previews, the other wants smaller.
    Ok...
     

    Attached Files:

  19. LMR

    LMR Back In Green!

    Joined:
    Nov 1, 2004
    Messages:
    3,899
    Location:
    Adelaide, South Australia
    They are superb! :thumbsup:
     
  20. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    here's an ingame preview (with the ares de borg's terrain set combined with WHFB-mod).
     

    Attached Files:

Share This Page