Discussion in 'Civ3 - WH40K Workshop' started by Stormrage, Jan 10, 2008.
Yeah, I agree that the Orks should have their own cities, and the Eldar and Tau could be lumped together.
I'd also put the Necron+Dark Eldar in with the Chaos group.
We could combine architecture of a few civs... say chaos and deldar, who are not exactly alike but close...
Dark Eldar and Chaos,
maybe Space Marines, Imperial Guard, and Necrons. (all the buildings are dark and menacing)
Eldar and Tau (their buildings have a "fluid" property to them)
Orks (ramshackle and rusty)
Nids (Xenobuildings along with ruins)
I think that the Orkish architecture is chaotic enough to be lumped together, but hey, DB's idea works too.
We could have a Human Set, with lots of impressive gothic spiked architecture.
A rusty Ork set.
A Tyranid goop set.
A Eldar-tau set, containing lots of smooth alien looking constructions.
A Dark-alien set, with D-Eldar and Necrons. Basically, green glowiness on black buildings.
Here are odintheking's ork cities:
And here are previews of the imperial cities I've doodled with so far. I know thy lack something. Maybe generic "stuff"... maybe they need to look more crowded or something...
They look ok, i just do not like the brown all over. What is it supposed to be?
Imo if you enlarged them a bit the details would look better
The difference between the three sizes could be a bit larger I think.
The "brown" is supposed to be some sort of paving. I changed the colour here, and doubled the preview size.
Here are some other changes too.
Erm.. that wouldn`t be the ingame size, would it?
I like them, I think you did a great job
It is very difficult to get any gothic building to look good in civ3 city scale..
No, that's not the ingame size. The previous preview is pretty close to the ingame-size. I think.
EDIT: the in-game size is slightly larger than the previous preview.
I think it looks awesome!
What about walls though??? That would be the icing on the cake.
But anyhow - I think the city and metropolis should look more like a citadel or fortress. I think adding walkways to the sides of a few buildings and adding a watchtower would do it.
The cake is chocolate.
For the walled city - yeah of course there will be walls - pretty tall walls.
Should all imperial cities have some sort of wall structures? Some kind of perimeter "fence" - not much of a defence structure, but a city-limits defining fence? That could look cool
And what do the watch towers of the 41st century look like ? A TV-antenna with sensor arrays? I think I could work on that too
And I was also thinking about adding a Landing Platform on top of the central walkway, but I guess it won't be very visible though...
Also, should I make the 1st era "basilicum administratorum" smaller - you know that twin-towered cathedral-looking building. Not necessarily shorter, but just with only one eagletop-tower?
They look great! One tower for the first era could work, but it doesnt look out of place. the first thing i would do if i was the founder of a new city is to build a big place to run things from
Ok, here's updated preview:
- added walled city
- added landing platform
- added two sensory towers to each city
Again, these previews are 2x compared to the ingame graphics.
Can you post a preview of the in-game size?
One guy want's bigger previews, the other wants smaller.
They are superb!
here's an ingame preview (with the ares de borg's terrain set combined with WHFB-mod).
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