1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

City sets

Discussion in 'Civ3 - WH40K Workshop' started by Stormrage, Jan 10, 2008.

  1. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
    Even tho I`m green in heart, I`m an imperialist in mind.

    Even tho I`m an imperialist in mind, Imma stomp dem citiez in da ground, ever las` brik of `em! :D

    Love them!
     
  2. DragonBird

    DragonBird Chieftain

    Joined:
    Apr 27, 2006
    Messages:
    700
    Location:
    Outlying Colonies
    I'd teleport those arrogant SoBs into space with a new Eldar invention: the "warp-portal" gun. (It shoots out a reciever portal and then a sender portal) But they are just to damn beautiful. ;)
     
  3. Quinzy

    Quinzy Chieftain

    Joined:
    Jul 16, 2005
    Messages:
    5,402
    Gender:
    Male
    Location:
    Éire
    Wow man, that's quality! :D
     
  4. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    What about era-changes? Do we need that? And what would be the changes like?

    Originally I thought "nah!", but that's a bit boring thought. The only civs in WH40k-world that wouldn't change their appearence through ages would propably be eldar, deldar & necrons.

    So, what could the changes in these be? One thought was to make the colours duller/darker by the passing of time. Another one is to add subbtle changes to the structures. Yet another is to just add more stuff around the bases of the structures.

    Any thoughts on you guys?
     
  5. LMR

    LMR Back In Green!

    Joined:
    Nov 1, 2004
    Messages:
    3,899
    Location:
    Adelaide, South Australia
    I was thinking something along those lines too, except for the change of era splash: have an imperial city at street level (or mid-building level), then as you progress through the ages, the sky gets darker and the buildings get destroyed, fires burning, just general destruction until it looks like Cities of Death :D

    But concerning the buildings, darker and dingier would work for each era. as the era go past, the infrastructre of a city would improve, so more landing pads, larger living areas, just more stuff basically :)
     
  6. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    I hadn't thought about the era splashes at all. Good Idea, I have to think about them too :)
     
  7. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
    Sep 24, 2002
    Messages:
    13,865
    I like them too aaglo, but isn't the angle a bit wrong?
     
  8. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    I don't know. Do you mean, that the camera should be wiewing the city from a bit higher position?
     
  9. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
    Sep 24, 2002
    Messages:
    13,865
    Yes exactly. I think there is some standard angle that all terrain stuff uses.
     
  10. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    Ok, I'll check the angle, compare it to the civ3-vanilla city graphics.

    Here's a test of the erasplash-wiev of the city... without the landing platforms & antennae arrays. I think the structures should be a bit more complex to these erasplashes.

    or then... I could wiev these city structures from afar...
     

    Attached Files:

  11. LMR

    LMR Back In Green!

    Joined:
    Nov 1, 2004
    Messages:
    3,899
    Location:
    Adelaide, South Australia
    Great! Yeah, more complex would be good, since it is a lot closer
     
  12. Virote_Considon

    Virote_Considon The Great Dictator

    Joined:
    Jul 7, 2004
    Messages:
    9,326
    Location:
    Skaville UK Reputation: 1
    Beautiful :cool:
     
  13. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
    Thats it! That looks great!
     
  14. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    Here are updated previews
    citygraphics
    - changed the wall size
    - changed the wievpoint to match better with the terrain
    - added "pieces of walls" for size 2 and 3 cities
    - added another landing platform & two sensory antennas to size 3 city
    - removed one sensory antenna from size 1 cities

    the erasplash-suggestion
    - added detail & changed the location of the administration building.
     

    Attached Files:

  15. mrtn

    mrtn Shaven not stirred

    Joined:
    Mar 26, 2002
    Messages:
    8,635
    Location:
    Stockholm
  16. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
    Sep 24, 2002
    Messages:
    13,865
    I think you really nailed the cities there, even if it got a piece of Stockholm in it.
     
  17. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
    Bravo! Bra-vo! :clap:
     
  18. aaglo

    aaglo Furioso!

    Joined:
    Jan 27, 2003
    Messages:
    8,191
    Location:
    Planet Baal
    Haha. Globen :) - well, that's the place where Finland won their first (and so far the only) Ice Hockey World Championship. And Astartes & Ice Hockey go hand in hand pretty nicely ;)
     
  19. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
  20. LMR

    LMR Back In Green!

    Joined:
    Nov 1, 2004
    Messages:
    3,899
    Location:
    Adelaide, South Australia
    Wow, they are fantastic! :thumbsup:
     

Share This Page