Can anyone explain what to look for in the ideal city site? Why for instance is it good to put a city on a coastal square, instead of next to a river. You have far more squares you can develop when next to a river.
Also, I had a booming culture rating and was basically creating cities outside of my own cluture areas. But I noticed that certain squares in between...actually many of them were not under a particular city zone. Is it therefore better to have cities that just don't overlap "workable" squares? First looked to get the most area "claimed" by spreading cities out, then when you run out of room due to enemy cultures, start building in between?
Also, I had a booming culture rating and was basically creating cities outside of my own cluture areas. But I noticed that certain squares in between...actually many of them were not under a particular city zone. Is it therefore better to have cities that just don't overlap "workable" squares? First looked to get the most area "claimed" by spreading cities out, then when you run out of room due to enemy cultures, start building in between?