City size

jlindy

Death From Below
Joined
Dec 15, 2005
Messages
109
Is there a practicle limit on city size? Is there a point where futher growth is pointless reguardless of the variables in city placement?
 
That I know of no. Someone should test that on WorldBuilder.
 
If I remember right its 51 theoretically. That's with maxed farms and max tech. So you could have 31 specialists with 20 supporting them.

You'd need the globe theatre to keep them all happy, or a lot of luxury resources and future techs. Of course it would take a long time to grow the city that big so its possible if the terrain is perfect.
 
I believe the largest city size I've accomplished was around 30... and of course it was on noble so it was a bit easier to keep them happy, but it's no easy task. It's possible to keep them happy if you have your culture slider way up and all the happiness buildings built, but by this point, the game should nearly be over...
 
If you surround a city with 20 fish resources and give it a lighthouse, it will produce 122 food per turn, which is enough to support 61 citizens. However, you can add a theoretically amount of merchants as super specialists, which provide even more food, so in theory you should be able to have unlimited growth. Of course, in practice, you won't get 20 fishes at one location, nor can you get an unlimited amount of merchants.
 
Psyringe said:
If you surround a city with 20 fish resources and give it a lighthouse, it will produce 122 food per turn, which is enough to support 61 citizens. However, you can add a theoretically amount of merchants as super specialists, which provide even more food, so in theory you should be able to have unlimited growth. Of course, in practice, you won't get 20 fishes at one location, nor can you get an unlimited amount of merchants.
You can have unlimited merchants with the right civics.
 
Instead of hypothetical maximum growth with multiple specialists (which what seems to be answered here) what are the more realistic and practical goals for city size. In Civ3 it was size 12 (or maybe a little beyond that in a modern age long game).
 
MarcAntiny said:
You can have unlimited merchants with the right civics.

Sorry, my wording was ambiguous. What I meant was: You cannot produce an unlimited amount of great merchants (which you then cann add to a super city).

Actually it would be nice to find how many great persons a player can realistically produce over the course of a game ... but that's another topic. ;)
 
Im a n00b that has a question.....how do i keep my citizens from being unhappy from the city supposedly being "overcrowded"?
 
Eclypse said:
Im a n00b that has a question.....how do i keep my citizens from being unhappy from the city supposedly being "overcrowded"?

Build buildings that improve happiness, like temples (each temple gives one smilie face)

Get luxury resources like gems or gold, these produce happiness too.

Look out for synergy effects. For example, theatres provide happiness if you have dye. Forges provide happiness if you have gems.
 
rschissler said:
Instead of hypothetical maximum growth with multiple specialists (which what seems to be answered here) what are the more realistic and practical goals for city size. In Civ3 it was size 12 (or maybe a little beyond that in a modern age long game).
As I remember it the definition of a city was "between 6-12 pop's" and when it grew larger it became a metropol (that could be much bigger than 12, indeed).
 
Psyringe said:
Build buildings that improve happiness, like temples (each temple gives one smilie face)

Get luxury resources like gems or gold, these produce happiness too.

Look out for synergy effects. For example, theatres provide happiness if you have dye. Forges provide happiness if you have gems.
Ahh sweet...ok so its not necesarily a matter of making more houses or anything like that but rather juts making more people just HAPPY? sounds easy enough, thanks!
 
Eclypse said:
Im a n00b that has a question.....how do i keep my citizens from being unhappy from the city supposedly being "overcrowded"?

also, stunting your cities' growth is another way to avoid unhappiness. having fewer farmers, having improvements that add gold or hammers rather than food . . .
 
I've never been happy with the mechanism of population in Civ. In any of the civ games.
I've only managed one city with a population nearing New York City - I had about 7 million people, which still seems small to me. New York City, that is to say, the five boroughs, has around 8 million, but the metropolitan area boasts around 20 million.
Now, playing on the Revolutionary War map, assuming that New York City takes up every available 'square' around its core (thus keeping Boston to about a half million), its still very difficult to get even the core population correct, and on a random map, its near to impossible. I managed a population of 7 million as China on the Earth map because China on that map is resource abundant, but even with substantially more land than modern China has, I had maybe 50 million total population. I had two cities with more than 5 million, and most of my cities were constrained to a million or less.
But there are over a billion Chinese in the real world.
 
The numbers are just an abstraction...multiply them by two, or count them as "a million families" if you need to.
 
If the numbers are off, the model is off. I've always been driven nuts by the numbers in the game - oooh, I've taken over 100,000 km^2, that, what, Iceland? Ooooo!
And I control a population of 50 million! Thats what....England?

I'd much rather say I control a country the size of Greenland, and five hundred million people call me God Emperor.
 
The practical limit I've found is about 18-20 in the default game. This assumes one is not specifically building a ton of farms for the sole purpose of having a big city. I generally find that towns are better than any specialist, except maybe engineers.
 
Mylon said:
The practical limit I've found is about 18-20 in the default game.


Thats the conclusion I'm slouching toward. If cities get much bigger than that I have a real hard time managing them. I've had a few get to 30+ and then become impossable to keep from going to crap.
 
rschissler said:
Instead of hypothetical maximum growth with multiple specialists (which what seems to be answered here) what are the more realistic and practical goals for city size. In Civ3 it was size 12 (or maybe a little beyond that in a modern age long game).

A "little" beyond?

First of all, thanks to the Globe, my capital was usually at least 20 by the time I hit the modern age.

You know what I miss? Moving food around. I used to build farming cities on distant islands and then ship the food back to my capital to pump up its size in Civ2.

Really, by the time the game hits the modern era, your resources should be pooled more. After all, the size of a city today has nothing to do with local food resources. If it did then the El Paso/Ciudad Juarez area I live in could hardly support 2 million people off this desert terrain.
 
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