amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
City specialization has been something I wanted to see more in VP or its modmods. I hope this thread can spark some conversation for those who want to see specialization or some form of it in the game.
In the current situation, I see many cities containing the same buildings. The order at which you build them may differ but cities become very similar near the end game when their focus might be either Units and/or Processes. Differences in Cities will not only make City development more interesting but wars may also change as loss of certain Cities will hurt your opponents more.
A rough idea I have regarding the specialization will look like the following:
The basic concept is we have a specialization that is strengthened further by a Policy Tree. Each specialization will have strength(s) and weakness(es). Once a City is selected a specialization, it will be locked for the rest of the game. Meanwhile, the specializations will be limited. For instance, many Cities can go the Balanced route which can be seen as a default option while a Science specialization may be limited to 1 or 2 Cities (similar to how only 3 Cities can get Guilds).
With specialization, the buildings accessible to all Cities will be cut down to a smaller group of 'core' buildings. These 'core' buildings will be built in all Cities and will provide the most basic needs for Cities to be somewhat useful. Then, it's the specialized buildings that will make them more worthwhile.
Of course, the idea above is just one possible idea. I'd like to hear thoughts of other people on how, if city specialization happens, they would like to see it implemented.
In the current situation, I see many cities containing the same buildings. The order at which you build them may differ but cities become very similar near the end game when their focus might be either Units and/or Processes. Differences in Cities will not only make City development more interesting but wars may also change as loss of certain Cities will hurt your opponents more.
A rough idea I have regarding the specialization will look like the following:
Specialization | Strength(s) | Weakness(es) | Tied Policy Tree |
Military Units | Unit Production and Promotions | Less Food | Authority |
Military Expansion | City Defenses and Puppet boosts | Less Culture | Imperialism |
Industrial | Building Production | Less Faith | Industry |
Cultural | Culture Generation | Less Science Generation | Tradition |
Science | Science Generation | Less Faith Generation | Rationalism |
Religious | Faith Generation | Less Gold Generation | Fealty |
Great People | Food Generation | Less Production | Artistry |
City-State Diplomacy | Gold Generation | Less non-Diplomacy Units | Statecraft |
Balanced | A bit of everything | Jack of all Trades | Progress |
The basic concept is we have a specialization that is strengthened further by a Policy Tree. Each specialization will have strength(s) and weakness(es). Once a City is selected a specialization, it will be locked for the rest of the game. Meanwhile, the specializations will be limited. For instance, many Cities can go the Balanced route which can be seen as a default option while a Science specialization may be limited to 1 or 2 Cities (similar to how only 3 Cities can get Guilds).
With specialization, the buildings accessible to all Cities will be cut down to a smaller group of 'core' buildings. These 'core' buildings will be built in all Cities and will provide the most basic needs for Cities to be somewhat useful. Then, it's the specialized buildings that will make them more worthwhile.
Of course, the idea above is just one possible idea. I'd like to hear thoughts of other people on how, if city specialization happens, they would like to see it implemented.