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City specialization in GEM 1.12?

Discussion in 'Strategy Forum' started by Tomice, Dec 30, 2012.

  1. Tomice

    Tomice Passionate Smart-Ass

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    Austria, EU, no kangaroos ;)
    Very helpful info, MysticX - Thanks!
     
  2. jma22tb

    jma22tb Prince

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    Ancient era I focus on getting Shrines up and slotting an Artist so I get as much land as possible for each city. The more land you have, the more choices about how to specialize it and the less likely your enemies are to settle too close for comfort, especially if you do Liberty early.

    To me, Tradition is better as the second policy for a Tall to take, because the sooner you get those cities out the better land and resources you get. You stop at four or five cities and then take Tradition to grow them into monsters. You can also use the Liberty finisher for a Great Prophet, found a religion, and be on your way to having another tool to customize your nation.

    If you have a ton of food, I tend to put Merchants on next so that we keep the GPT flowing. Gold has so many more uses than anything else so it doesn't make much sense not to prioritize it above Wonders. As a rule, however, I always put mines on hills and try to be as close as possible to water of some kind, since grassland or flood plains are almost always close by. To make up for that I like the God of Craftsman pantheon, where I get almost an engineer per turn per city for having 3 units. Liberty also gives you production per city and walls and yet more production for having specialists.

    I put villages on rivers, but I like farms on non-river tiles so that if I can afford more people through happiness I fill it out and if I can't I add more specialists until the growth rate is very slow.

    For military purposes, the Merchants can fund garrisons and then a roaming force to flank anything that comes your way, like a jealous rival or slobbering campers. The farms fund growth, and if I settled right (almost always do with a Liberty charge into the wilderness) I should have four different luxuries (16 happiness), four cities, and all should be on a coast or river.

    If I expand past four cities, whether through war or settling, I still focus on Shrines. Land acquisition is the key to my strategy. Sort of a Russian / American spirit right?
     
  3. Thalassicus

    Thalassicus Bytes and Nibblers

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    We could make Hermitage more like Heidelberg. Maybe a free policy, and require museums in every city, since it's the biggest museum in the world. I suspect the Grand Temple will be more desirable once we have more things to spend faith on, leading us to building more Temples.

    @jma22tb
    "Slobbering campers"

    Zombies around a campfire!
     
  4. jma22tb

    jma22tb Prince

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    Adds a whole new level to "campy" right? hahaha
     
  5. mystikx21

    mystikx21 Deity

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    I could see Hermitage giving a free policy as a good idea to make it more useful and a higher priority. Policies are useful whenever, and ideally earlier to gain larger benefits from them.

    I'd agree the Temple could be a higher priority if the Piety tree or faith spending is more diverse and important, but it's main function is actually increasing spread right now. If we offer more ways to raise the spread in the first place or reduce the spread of competing faiths, that might also raise its priority by giving more to work with on passive spreads.
     

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