Gyspsysmoke
Chieftain
I posted this in the "Trouble with Specialization" thread, but it had become a debate about GP cities by that point and never got answered (though if you want a mathematical breakdown of GP cities, look that thread up)...
I really want to know at what City Pop people start using specialists, what kinds of specialists they use in what kind of cities, etc.
I feel a "it all depends" answer coming, so if it does "all depend", I would like to know what it depends on. I thought I had this figured out but in my current game my capital is my highest beaker/hammer/gold/GP city and it is driving me nuts (does the terrain given to you constrain your ability to make certain city types?)
Gyspsysmoke said:I get stuck in the all around city rut, at least for science and commerce (I usually try to get all those buildings in every city, or at least a couple).
That's not to say I don't have Millitary cities (aka Heroic Epic and West Point) or cities where my Culture/Science is a lot higher and cities where I have higher commerce (and a GP city for that matter); but these usually depend on the improvements I put around them not the specialists within the city...this leads to my next question...
If you have improvements built, there are many cases in which the production output in beakers/culture (from gold) and/or hammers is HIGHER if you work a tile instead of using a specialist (or the difference is marginal). By the middle ages, I usually have conquered at least one empire (aka, cottage spam cities out the wazoo) and the ability to work one more tile in X number of turns (aka city pop increasing), while getting a marginally smaller amount of beaker/culture/hammer seems the more logical choice than saying "screw it, I'm stoping growth and going to hump the current edge the specialist gives me FOREVER".
I know I must be wrong about this, people have played this game a lot more than me, but I don't see what the big frikkin deal about specialists is (NOTE: I DO USE THEM, especially in the early game right after I get a library) but I think you have to balance their use against growth (especially when happiness/health is a lot higher than the city pop) and the production lost from not working a tile.
I really want to know at what City Pop people start using specialists, what kinds of specialists they use in what kind of cities, etc.
I feel a "it all depends" answer coming, so if it does "all depend", I would like to know what it depends on. I thought I had this figured out but in my current game my capital is my highest beaker/hammer/gold/GP city and it is driving me nuts (does the terrain given to you constrain your ability to make certain city types?)