RoddyVR
Veteran Board NESer
in my current game, i noticed yesterday that all my cities (well except the 2 new ones) have gotten to the point of where they have nothing left to build.
i've built all the buildings (well except walls and castles) in all the cities.
this is after deciding early in the game that i'm gonna specialize them.
i have my capitol which is heavy production (lots of hills) but also plenty of commerce (its on some coast and has cottages/towns on non hill tiles)
then i have a city i was planning to make a commerce/science city. its heavily coastal (14 coast tiles in radious i think) but also has a couple hills that it switched to when needing to build library, univercity and so on. also the collosus is in it.
a couple unit producing cities - just as much production as possible.
and then a couple others that were mostly built for the resourses next to them they do whatever they can.
anyway, i noticed that my whole idea of specialization went right out the window. i have a musketman/cavalry/cannon army that is reducing the english to rubble. none of the other civs are using gunpowder units yet (even though some of them have gunpowder) so i'm not worried about needing a larger army.
and i've now built every improvement in every city.
i know that a couple more techs and i'll have stuff to build, but having been on a "strait for railroad" run for over 30 turns now i havent gained too many new things to build in the cities.
anyway enough rambling.
how do you specialize cities? is it worth it?
should i make cities that are completely farm surrounded and have as much food as i can make them have, so that they can grow past the 22 pop mark and have a bunch of specialists so that i can get the Great People. how does one keep a city like this happy? or is this a waste of a city?
should i make the commerce cities i tried making? is grassland the best place for them (with a lot of cottages) or are coastal cities better for this? how much production potential does it need (for libraries/unis/wonders)?
what othere specialization cities are worthwile? and how does one achive/build them?
i've built all the buildings (well except walls and castles) in all the cities.
this is after deciding early in the game that i'm gonna specialize them.
i have my capitol which is heavy production (lots of hills) but also plenty of commerce (its on some coast and has cottages/towns on non hill tiles)
then i have a city i was planning to make a commerce/science city. its heavily coastal (14 coast tiles in radious i think) but also has a couple hills that it switched to when needing to build library, univercity and so on. also the collosus is in it.
a couple unit producing cities - just as much production as possible.
and then a couple others that were mostly built for the resourses next to them they do whatever they can.
anyway, i noticed that my whole idea of specialization went right out the window. i have a musketman/cavalry/cannon army that is reducing the english to rubble. none of the other civs are using gunpowder units yet (even though some of them have gunpowder) so i'm not worried about needing a larger army.
and i've now built every improvement in every city.
i know that a couple more techs and i'll have stuff to build, but having been on a "strait for railroad" run for over 30 turns now i havent gained too many new things to build in the cities.
anyway enough rambling.
how do you specialize cities? is it worth it?
should i make cities that are completely farm surrounded and have as much food as i can make them have, so that they can grow past the 22 pop mark and have a bunch of specialists so that i can get the Great People. how does one keep a city like this happy? or is this a waste of a city?
should i make the commerce cities i tried making? is grassland the best place for them (with a lot of cottages) or are coastal cities better for this? how much production potential does it need (for libraries/unis/wonders)?
what othere specialization cities are worthwile? and how does one achive/build them?