So I found some fun city spells to use (Growth, Justice, Inspiration... so far), but don't understand the mechanics behind them apparently.
Playing as Amurites I can usually make an adept who can cast all three, and in some cities the adept can actually cast all three. In other cities I can't seem to cast all three, even when I have units with the spells available. And yes I get that I have to have a courthouse for Justice, but that's not the issue I have, or are there unlisted reqs for the other two as well?
Also when the unit moves out of the city should the effect disappear immediately? Or do I have to wait until the next turn.
Playing as Amurites I can usually make an adept who can cast all three, and in some cities the adept can actually cast all three. In other cities I can't seem to cast all three, even when I have units with the spells available. And yes I get that I have to have a courthouse for Justice, but that's not the issue I have, or are there unlisted reqs for the other two as well?
Also when the unit moves out of the city should the effect disappear immediately? Or do I have to wait until the next turn.