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City State Diplomacy Mod (Updated)

Discussion in 'Community Patch Project' started by Gazebo, Oct 18, 2010.

  1. Tomahawk.nsk

    Tomahawk.nsk Chieftain

    Joined:
    Nov 25, 2015
    Messages:
    83
    Location:
    Novosibirsk, Siberia
    The problem with the great diplomat appeared again... In a file in GameData DiplomacyCityStates.xml I added
    Three test games showed that the problem is not observed.
     
  2. Drakul

    Drakul Warlord

    Joined:
    Sep 15, 2015
    Messages:
    183
    Hi Gazebo ! If you are planing to realase a new version of the CSD Mod i have some ideas for you. Military city states grant also more exp to new units when you are allies/friends because know their bonus is just to weak. Religious give prophets 1 more faith spread and make great prophet improvment give 1-2 more faith. Culture based city states give also % to great writer,artist or musician. Also in the World Congres to have resolutions that make great works give +1 more culture and to make somehow natural wonders realy important when you go for a culture based victory. They should provide a hell more tourism because having something like that in the real world makes the tourism in some countries. :D I hope you liked the ideas
     
  3. mokyo24

    mokyo24 Warlord

    Joined:
    Jan 16, 2014
    Messages:
    109
    Would be fun if "decolonization" allow you to actually strip a Civ off a captured CS. ("Liz, give up HK, now!"). :D

    Also, it's awkard having to propose Cold War. IMHO it should activate after some events, for example Freedom was replaced by Autocracy as World Ideology but was reinstated again. Ideological conflict begins and the world enters Cold War.
     
  4. Gothic_Empire

    Gothic_Empire AKA, Ramen Empire

    Joined:
    Aug 5, 2008
    Messages:
    1,501
    I see it more as proposing an act that, through minutia, causes a cold war; IE. a no-fly zone over Libya IRL is a defacto war in the middle east with the US as an aggressor, but the game would just deal with this by saying X declared war on Y.
     
  5. Titule

    Titule Chieftain

    Joined:
    Jan 6, 2006
    Messages:
    20
    Currently I can't use this mod because I don't have paper. This seems to be such a central resource that you simply can forget all diplomacy without it.
    I tried to find out what could be a solution but searching for paper in a 116 pages thread is pointless.
    Is there a documentation? Where ? If there is none, I propose to start a wiki
     
  6. NigelC

    NigelC Chieftain

    Joined:
    Jul 6, 2014
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    26
    Location:
    Sydney, Australia
    You acquire paper mainly through building chanceries in your cities.
     
  7. Titule

    Titule Chieftain

    Joined:
    Jan 6, 2006
    Messages:
    20
    No, no, thanks..
    That's my point.
     
  8. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    The civilopedia has information on all of this.

    G
     
  9. moonrgr

    moonrgr Chieftain

    Joined:
    Feb 22, 2016
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    "Scholars in Residence: Civilizations research a technology 20% more quickly if it has been discovered by at least one other Civilization. This value is increased by an additional 5% for every City-State ally the Civilization currently maintains."

    Hi Gazebo! I have a question. If a technology is never discovered by other civilization, do you lose the bonus completely or do you at least have the 5% benefit from city state allies?
     
  10. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Only counts if there's already a bonus.

    G
     
  11. Hyronymus

    Hyronymus Troop leader

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    Perhaps increase or change the bonus given for spreading a religion to a CS: the bonus religion yield you get hardly compensates the spent religion on missionaries.

    And is it possible to have military CS give you oboslete unique units? I do like free units but the costs to upgrade oboslete unique units is somewhat unwanted at times.
     
  12. Txurce

    Txurce Deity

    Joined:
    Jan 4, 2002
    Messages:
    8,272
    Location:
    Venice, California
    I'm paying my first game with CSD (along with CBP) and just received a sudden flood of omnibus offers from the AI to make a research agreement (which I can't afford, have open bordes, a defensive pact, and (I think) something unspecified called a "trade agreement."

    Where can I learn about what's going on? I can't find it in the description at the top, or via Google.
     
  13. General_Jah

    General_Jah Chieftain

    Joined:
    Jul 28, 2007
    Messages:
    96
    Location:
    Austin, TX
    Thanks for the feedback everyone. I started gifting them and that is helping quite a bit.

    Slightly off topic, but I've always played on a normal sized map. I wanted to try the mediterranean map that came with some DLC and it is 'large'

    Thus far I am hating how big everything is. I'm so far away from other cities I cannot setup trade routes. I've got enough room for probably 10 full sized cities easily before I encounter another player. It takes forever for me to move around. I just feel like there is no conflict and im stitting around building. Hell, nearly in the middle ages.

    What do you guys think about this?
     
  14. vyyt

    vyyt Deity

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    Czech Republic
    Why don't you increase the number of civs? With the Really Advanced Start mod you can make even Huge maps very crowded. I personally play on huge maps exclusively.
     
  15. Aussie_Lurker

    Aussie_Lurker Deity

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    Hiya Gazebo. Sounds like Firaxis liked your City State Diplomacy Mod so much, that they put it into Civ6 (or something like it ;) ).
     
  16. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    How so?

    G
     
  17. pandasnail

    pandasnail Prince

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    The official recommended 10/20 on Large is just not a good idea, not sure Firaxis' thinking on that. I do 14/28 recently and am not sure if even that's crowded enough tbh.
     
  18. Aussie_Lurker

    Aussie_Lurker Deity

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    Well, according to Quill 18, increasing your standing with City States will now require you to send Envoys to them, & you park the envoys in those City States. The more Envoys you commit to them, the better your standing (& greater the bonus they give you). Sound familiar? ;)
     
  19. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Interesting. Are they physical (on the map) units, or a UI interface like spies? I expect royalties for my ingenious and perfect mod being implemented. :)

    G
     
  20. Aussie_Lurker

    Aussie_Lurker Deity

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    It wasn't specified in the video I saw!
     

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