Thanks for the UI update info. I really wouldn't take too much interest in what the state of the CEP policies are right now. I've begun a major redo of most of the project and first on the list of changes are the policies. There are a lot of boosts that negatively impact on ideologies or are just plain weird! and we will be trying to adjust them all. On the aspect of settlers/colonists/pioneers. Is it possible to do a check somehow for the player's current tech level and give the settler type unit based on that? Or, perhaps a better way, what about making them all of the same UNITCLASS and give the free units using Policy_FreeUnitClasses? [I have no idea what I was thinking.] About the timing of the tech changes. All that was done way before my time I'm afraid and I haven't paid too much attention to how it differs from vanilla. I probably should. CEP's tech tree has changed a lot, so I guess the entire thing advances more quickly than vanilla. Compass does thematically fit though.