The AI isn't cheating at all, hm? When they settle a new city, they take account of all the resources available around it. Even without techs, they know which strategic resources hide in advance. What's really ridiculous is, they will avoid acquiring the tile with the strategic resource as much as possible, as I saw in my current game a Coal on a hill unclaimed by the Inca (Renaissance) but 6 adjacent tiles were. Same with Antiquity Sites, they often spawn on the borders but not inside so I can steal those away. What's really ridiculous is, in Brave New World city-states are reported to have strategic resources available even if it's not in their borders. They have a maximum tile limit of 14(equivalent to a brand new Shoshone city I guess?), and usually they stop their expansion before mid-game. Due to some flawed coding they will try to get tiles without strategic resources they don't have the tech yet, and when they do discover Coal(usually happens with Coal), they have no way to get it. I had 2 CSs with supposed access to Coals, they didn't give me any and delayed my Ideology rush. I was the tech lead!!!!!!!!! I've seen this happen several times before this game. Can anybody tell me what's wrong? Or do CS have a tile limit of 14?