City state

Per city state bonuses are ok if controlling multiple city states is a real challenge, like you constantly get into wars because of them and have to protect them, that sort of things.

Another idea I just got - the ability to attack city state with the owner being able to reject war and stop being owner. Not sure how losing ownership should work, but could create an interesting dynamic.


I think the current yields system need some careful review from Firaxis. The approach "let it grow uncontrollably, we'll just reset everything" doesn't work well, especially with all the additional continuity.
Agreed on both counts. More dynamic city states would be cool and I think war is the right place to do it without getting too easy to flip. Would also be nice to see more peace options.

And massive yeild growth when they have failed at curtailing snowballing is a recipe for disaster.
 
I've tried starting a couple of games with my favorite peaceful setup - Greece with some influence-related leader and oh, my god, the last big patch totally changed how you play with city states. Before I was able to befriend significant amount of independents in antiquity, almost all of them in exploration and all of them in modern without a single war. Now I get attacked by literally every civ on my homelands in antiquity.

Those one-time bonuses from CS are still strong, but you should work much harder for your meal now.
 
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