Leucarum
Deity
- Joined
- Dec 21, 2018
- Messages
- 3,319
Agreed on both counts. More dynamic city states would be cool and I think war is the right place to do it without getting too easy to flip. Would also be nice to see more peace options.Per city state bonuses are ok if controlling multiple city states is a real challenge, like you constantly get into wars because of them and have to protect them, that sort of things.
Another idea I just got - the ability to attack city state with the owner being able to reject war and stop being owner. Not sure how losing ownership should work, but could create an interesting dynamic.
I think the current yields system need some careful review from Firaxis. The approach "let it grow uncontrollably, we'll just reset everything" doesn't work well, especially with all the additional continuity.
And massive yeild growth when they have failed at curtailing snowballing is a recipe for disaster.