I've just played a game as Eygpt going for a cultural victory on Prince. For reasons only known to itself the game spawned just 1 cultural CS in the game, and that at the far end of the continent I was on. Naturally, going for a cultural VC as soon as I found them I befriended and allied with them, and kept it that way until the espionage mechanic fired up.
At this point I'm way ahead in points and culture to everyone else. We've been allied for nearly 1000 years, and suddenly I'm getting lots of "xxx civilsation has failed a coup attempt in Milan" type messages. "OK" I think, " Seeing as I'm the cultural powerhouse in the world, and we've been allied for ages, must be counting in my favour".
Turns out maybe not. Next turn the puny French, who have 2 cities left and are getting pummled by Hiawatha, succeed in rigging the election and I lose all my influence. All of it. Annoyed, I promptly spend 1250 gold "buying" the city back, only to lose it again 8 turns later to the barely more impressive Russians.....
This went on for the next 40 turns or so before the Dutch tool the proactive route of annexing the city. Nothing I tried stopped the loss of influence, be it rebuying the city, stationing my own spy there or trying to rig the elections in my favour. It was supremely annoying and very unbalanced in my view, with the loss of all influence. The city was following my religion too.
Any tips on preventing this in future? Or is it just a case of grin and bare it, hope it'll get fixed in a patch?
At this point I'm way ahead in points and culture to everyone else. We've been allied for nearly 1000 years, and suddenly I'm getting lots of "xxx civilsation has failed a coup attempt in Milan" type messages. "OK" I think, " Seeing as I'm the cultural powerhouse in the world, and we've been allied for ages, must be counting in my favour".
Turns out maybe not. Next turn the puny French, who have 2 cities left and are getting pummled by Hiawatha, succeed in rigging the election and I lose all my influence. All of it. Annoyed, I promptly spend 1250 gold "buying" the city back, only to lose it again 8 turns later to the barely more impressive Russians.....
This went on for the next 40 turns or so before the Dutch tool the proactive route of annexing the city. Nothing I tried stopped the loss of influence, be it rebuying the city, stationing my own spy there or trying to rig the elections in my favour. It was supremely annoying and very unbalanced in my view, with the loss of all influence. The city was following my religion too.
Any tips on preventing this in future? Or is it just a case of grin and bare it, hope it'll get fixed in a patch?