OldmansHQ
Warlord
- Joined
- Jul 23, 2012
- Messages
- 101
As you progress through ages and conquer, raze a city here and there... New City-States should be established, during ongoing game! This would add another layer of depth, some realism and open up many, many new strategies. For example Genghis Khan's ability would be of some use in the long run, and indirect weakening Siam by getting rid of City-State allies would be a valid possibility.
This is an idea that I believe is crucial and absolutely must be added to the game, I was expecting this to be included in Gods & Kings expansion, sadly it was not. We still have plenty of time to make this idea popular and show Firaxis that we want this! I would choose this over all of new civs (except for Winged Hussars they simply have to be in the game ) and new culture system.
There are many different ways in which such system could be implemented, and I am sure that there are some ways of which I have not thought of. Here are some examples:
- If a city is annexed / turned into a puppet, and its native civilization is destroyed, there is some % chance that the city will gain independence, the % decreases as time goes on.
- If a city was conquered by at least three different civilizations, the % applies.
Unhappiness could increase the % based chance of establishing City-State. These could also appear in place of razed cities or in areas which are generally empty or lack resources. The City-States would of course fit into the in-game time period of their creation. Perhaps there is even a way, to not rely on luck, without making it 'dry'.
Please post, even if you disagree.
Edit: I think you should read my next post, where I answer people, and clarify the concept. Quite big part of this I am making up on the run, because I never had any specified idea of how exactly I want this to be implemented. The concept is slowly being forged, in the end if Firaxis were to add this into the game, they would change it at least a little.
This is an idea that I believe is crucial and absolutely must be added to the game, I was expecting this to be included in Gods & Kings expansion, sadly it was not. We still have plenty of time to make this idea popular and show Firaxis that we want this! I would choose this over all of new civs (except for Winged Hussars they simply have to be in the game ) and new culture system.
There are many different ways in which such system could be implemented, and I am sure that there are some ways of which I have not thought of. Here are some examples:
- If a city is annexed / turned into a puppet, and its native civilization is destroyed, there is some % chance that the city will gain independence, the % decreases as time goes on.
- If a city was conquered by at least three different civilizations, the % applies.
Unhappiness could increase the % based chance of establishing City-State. These could also appear in place of razed cities or in areas which are generally empty or lack resources. The City-States would of course fit into the in-game time period of their creation. Perhaps there is even a way, to not rely on luck, without making it 'dry'.
Please post, even if you disagree.
Edit: I think you should read my next post, where I answer people, and clarify the concept. Quite big part of this I am making up on the run, because I never had any specified idea of how exactly I want this to be implemented. The concept is slowly being forged, in the end if Firaxis were to add this into the game, they would change it at least a little.