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City states become wary

Discussion in 'Civ5 - Strategy & Tips' started by Lukasper, Feb 23, 2015.

  1. beetle

    beetle Deity GOTM Staff

    Mar 19, 2004
    Frederick, MD
    That is correct. So you have to be careful moving units. They have to be on the border but not in the CS territory. That bit I understand -- but I still cannot make GD work. But I don't do much early tribute demands, and that would be good practice for GD, because the game mechanic is identical (so far as I understand).
  2. claudiupb

    claudiupb King

    Dec 29, 2014
    Demanding a tribute makes it harder for the CS to fear you. It will give it something like 200 points which need to be surpassed by points generated by your military power (overall military power + military near the CS). This is decreased over time, until it is completely gone.

    Other factors that give points to CS, and make it harder for the CS to fear you are: having negative influence, CS personality (a Hostile CS will have extra points), having a pledge of protection, and having an ally (I'm not sure about this one).

    You can hover over the Demand screen and all information is displayed. With gunboat diplomacy you get a 50% bonus to your military power so it will be easier. If you are not influencing the CS, most of the times bringing around a couple more strong units is enough. Unless you are Greece, you need to be careful not to stay in CS territory (at least until you become friends), and also removing a pledge of protection will help.
  3. Bimblecrumbs

    Bimblecrumbs Warlord

    Apr 28, 2015
    In addition to what claudiupb mentioned, CSs with higher combat strength (on a hill/built walls...) are harder to demand tribute from. I think them having more units also increases the difficulty of tributing.
  4. Wild_Woojsha

    Wild_Woojsha Scourge_Of_G0d

    Jun 16, 2015
    Columbus, OH
    I will need to do this again and take a screenshot of what I thought I saw, I could very well be wrong.

    As for the demanding tribute penalty, Tribute does go up ridiculously after demanding, which is why its good to not demand tribute ten turns prior to getting Gunboats as it takes that long for the penalty to disappear from what I have found. The reason XCOM's are good is because they are so mobile, you can launch them from anywhere on the map and they are right there next to the city state next turn immediately beginning the influence build if your overall military power plus 50% bonus is strong enough. I still don't know how military might is calculated, but 10-15 XCOMS combined with whatever else is hanging around your empire should be more than enough to demand tribute from city states. 100 hit points per XCOM doesn't hurt either I am sure, especially with the proximity multiplier.
  5. Chum

    Chum King

    Jan 25, 2014
    It's not all of them, but I am unable to find a correlation to what's going on.

    I accidentally DoW'd Kabul in my last game, after stealing a worker from Zurich. Kabul went to wary immediately, -20 resting point, and -2 per turn. All of the other city states went to either -2 per turn or -1.5 per turn, but none of them had the -20 resting point. I don't know why some were -2 and some were -1.5 though. It may have been CS's i met after the DoW with Kabul, but I can't say for certain.

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